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public interface GLConstants
This interface class defines constants used in the glgraphics package.
Field Summary | |
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static int |
BACKGROUND_ALPHA
|
static int |
CG_CONTEXT
|
static int |
CG_EFFECT
|
static int |
CG_PROGRAM
|
static int |
COLOR
This constant identifies the texture internal format GL_RGBA: 4 color components of 8 bits each, identical as ARGB. |
static int |
DOUBLE
This constant identifies the texture internal format GL_RGBA32F_ARB: 4 float compontents of 32 bits each. |
static int |
FLOAT
This constant identifies the texture internal format GL_RGBA16F_ARB: 4 float compontents of 16 bits each. |
static int |
FRAGMENT_PROGRAM
|
static int |
GEOMETRY_PROGRAM
|
static int |
GL_DEPTH_STENCIL
|
static int |
GL_DEPTH24_STENCIL8
|
static int |
GL_FRAME_BUFFER
|
static int |
GL_PIXEL_BUFFER
|
static int |
GL_RENDER_BUFFER
|
static int |
GL_TEXTURE_OBJECT
OpenGL resources. |
static int |
GL_UNSIGNED_INT_24_8
|
static int |
GL_VERTEX_BUFFER
|
static java.lang.String |
GLGRAPHICS
This constant identifies the GLGraphics renderer. |
static int |
GLSL_PROGRAM
|
static int |
GLSL_SHADER
|
static int |
IDENTITY_MATRIX
Matrix operations used in Cg. |
static int |
INVERSE_MATRIX
|
static int |
INVERSE_TRANSPOSE_MATRIX
|
static int |
LINE_ADJACENCY
|
static int |
LINEAR_MIPMAP_LINEAR
This constant identifies the linear/linear function to build mipmaps . |
static int |
LINEAR_MIPMAP_NEAREST
This constant identifies the linear/nearest function to build mipmaps . |
static int |
LINEAR_SAMPLING
This constant identifies the linear texture filter . |
static int |
NEAREST_MIPMAP_LINEAR
This constant identifies the nearest/linear function to build mipmaps . |
static int |
NEAREST_MIPMAP_NEAREST
This constant identifies the nearest/nearest function to build mipmaps . |
static int |
NEAREST_SAMPLING
This constant identifies the nearest texture filter . |
static int |
SHADER_VAR_ARRAY
|
static int |
SHADER_VAR_FLOAT
|
static int |
SHADER_VAR_INT
These constants identifies the shader variable types. |
static int |
SHADER_VAR_MAT2
|
static int |
SHADER_VAR_MAT3
|
static int |
SHADER_VAR_MAT4
|
static int |
SHADER_VAR_MODELVIEW_MAT
|
static int |
SHADER_VAR_MODELVIEW_PROJECTION_MAT
|
static int |
SHADER_VAR_PROJECTION_MAT
|
static int |
SHADER_VAR_TEXTURE_MAT
|
static int |
SHADER_VAR_TEXTURE_SAMPLER
|
static int |
SHADER_VAR_VEC2
|
static int |
SHADER_VAR_VEC3
|
static int |
SHADER_VAR_VEC4
|
static int |
TEX_BYTE
This constant identifies an unsigned byte texture buffer. |
static int |
TEX_INT
This constant identifies an integer texture buffer. |
static int |
TEX_NORM
This constant identifies the texture target GL_TEXTURE_2D, that is, textures with normalized coordinates. |
static int |
TEX_ONEDIM
This constant identifies the texture target GL_TEXTURE_1D, that is, one-dimensional textures. |
static int |
TEX_RECT
This constant identifies the texture target GL_TEXTURE_RECTANGLE, that is, textures with non-normalized coordinates |
static int |
TRANSPOSE_MATRIX
|
static int |
TRIANGLE_ADJACENCY
|
static int |
VERTEX_PROGRAM
These constants identifies the shader program types. |
Field Detail |
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static final java.lang.String GLGRAPHICS
static final int TEX_NORM
static final int TEX_RECT
static final int TEX_ONEDIM
static final int COLOR
static final int FLOAT
static final int DOUBLE
static final int TEX_INT
static final int TEX_BYTE
static final int NEAREST_SAMPLING
static final int LINEAR_SAMPLING
static final int NEAREST_MIPMAP_NEAREST
static final int LINEAR_MIPMAP_NEAREST
static final int NEAREST_MIPMAP_LINEAR
static final int LINEAR_MIPMAP_LINEAR
static final int LINE_ADJACENCY
static final int TRIANGLE_ADJACENCY
static final int SHADER_VAR_INT
static final int SHADER_VAR_FLOAT
static final int SHADER_VAR_VEC2
static final int SHADER_VAR_VEC3
static final int SHADER_VAR_VEC4
static final int SHADER_VAR_MAT2
static final int SHADER_VAR_MAT3
static final int SHADER_VAR_MAT4
static final int SHADER_VAR_ARRAY
static final int SHADER_VAR_TEXTURE_SAMPLER
static final int SHADER_VAR_MODELVIEW_MAT
static final int SHADER_VAR_PROJECTION_MAT
static final int SHADER_VAR_MODELVIEW_PROJECTION_MAT
static final int SHADER_VAR_TEXTURE_MAT
static final int IDENTITY_MATRIX
static final int INVERSE_MATRIX
static final int TRANSPOSE_MATRIX
static final int INVERSE_TRANSPOSE_MATRIX
static final int VERTEX_PROGRAM
static final int FRAGMENT_PROGRAM
static final int GEOMETRY_PROGRAM
static final int GL_DEPTH_STENCIL
static final int GL_UNSIGNED_INT_24_8
static final int GL_DEPTH24_STENCIL8
static final int BACKGROUND_ALPHA
static final int GL_TEXTURE_OBJECT
static final int GL_VERTEX_BUFFER
static final int GL_PIXEL_BUFFER
static final int GL_FRAME_BUFFER
static final int GL_RENDER_BUFFER
static final int GLSL_PROGRAM
static final int GLSL_SHADER
static final int CG_CONTEXT
static final int CG_PROGRAM
static final int CG_EFFECT
|
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