codeanticode.glgraphics
Class GLTextureGridCompiled
java.lang.Object
codeanticode.glgraphics.GLTextureGridCompiled
- All Implemented Interfaces:
- GLConstants
public class GLTextureGridCompiled
- extends java.lang.Object
Fields inherited from interface codeanticode.glgraphics.GLConstants |
BACKGROUND_ALPHA, CG_CONTEXT, CG_EFFECT, CG_PROGRAM, COLOR, DOUBLE, FLOAT, FRAGMENT_PROGRAM, GEOMETRY_PROGRAM, GL_DEPTH_STENCIL, GL_DEPTH24_STENCIL8, GL_FRAME_BUFFER, GL_PIXEL_BUFFER, GL_RENDER_BUFFER, GL_TEXTURE_OBJECT, GL_UNSIGNED_INT_24_8, GL_VERTEX_BUFFER, GLGRAPHICS, GLSL_PROGRAM, GLSL_SHADER, IDENTITY_MATRIX, INVERSE_MATRIX, INVERSE_TRANSPOSE_MATRIX, LINE_ADJACENCY, LINEAR_MIPMAP_LINEAR, LINEAR_MIPMAP_NEAREST, LINEAR_SAMPLING, NEAREST_MIPMAP_LINEAR, NEAREST_MIPMAP_NEAREST, NEAREST_SAMPLING, SHADER_VAR_ARRAY, SHADER_VAR_FLOAT, SHADER_VAR_INT, SHADER_VAR_MAT2, SHADER_VAR_MAT3, SHADER_VAR_MAT4, SHADER_VAR_MODELVIEW_MAT, SHADER_VAR_MODELVIEW_PROJECTION_MAT, SHADER_VAR_PROJECTION_MAT, SHADER_VAR_TEXTURE_MAT, SHADER_VAR_TEXTURE_SAMPLER, SHADER_VAR_VEC2, SHADER_VAR_VEC3, SHADER_VAR_VEC4, TEX_BYTE, TEX_INT, TEX_NORM, TEX_ONEDIM, TEX_RECT, TRANSPOSE_MATRIX, TRIANGLE_ADJACENCY, VERTEX_PROGRAM |
Method Summary |
void |
delete()
|
boolean |
isUsingSrcTexRes()
|
void |
render(int sW,
int sH,
int dW,
int dH,
int l)
|
void |
render(int sW,
int sH,
int dW,
int dH,
int l,
int cX0,
int cY0,
int cX1,
int cY1)
|
int |
srcTexInUse()
|
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
GLTextureGridCompiled
public GLTextureGridCompiled(GL gl)
GLTextureGridCompiled
public GLTextureGridCompiled(GL gl,
processing.xml.XMLElement xml)
delete
public void delete()
render
public void render(int sW,
int sH,
int dW,
int dH,
int l,
int cX0,
int cY0,
int cX1,
int cY1)
render
public void render(int sW,
int sH,
int dW,
int dH,
int l)
isUsingSrcTexRes
public boolean isUsingSrcTexRes()
srcTexInUse
public int srcTexInUse()
processing library GLGraphics by Andres Colubri. (c) 2008-2011