Applies filter texFilter using this texture as source, destTex as multiple
destinations and destA as the destination alpha value constant for the
filter.
Creates an instance of GLGraphicsOffScreen with specified size and
enabled/disabled multisampling and multisampling level, according to the
values of the arguments multi and level.
Creates an instance of GLModel with the specified parameters: number of
vertices, mode to draw the vertices (as points, sprites, lines, etc) and
usage (static if the vertices will never change after the first time are
initialized, dynamic if they will change frequently or stream if they will
change at every frame).
Creates an instance of GLTexture with power-of-two width and height that
such that width height is the closest to size, and with the specified
parameters.
Configures the geometry shader by setting the primitive types that it will
take as input and return as output, and the maximum number of vertices that
will generate.
Configures the geometry shader by setting the primitive types that it will
take as input and return as output, and the maximum number of vertices that
will generate.
Configures the geometry shader by setting the primitive types that it will
take as input and return as output, and the maximum number of vertices that
will generate.