Class Summary |
GLCgFXEffect |
This class encapsulates a CgFX shader effect. |
GLCgShader |
This class encapsulates a Cg shader. |
GLCgShaderParameter |
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GLFramebufferObject |
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GLGraphics |
This class implements a Processing renderer based on the OPENGL renderer. |
GLGraphicsOffScreen |
This class implements OpenGL renderer for off-screen rendering. |
GLModel |
This class holds a 3D model composed of vertices, normals, colors (per
vertex) and texture coordinates (also per vertex). |
GLModelEffect |
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GLModelEffectParameter |
This class stores the (uniform) parameter for a model effect. |
GLModelEffectVertexAttrib |
This class stores the (vertex attribute) parameter for a model effect. |
GLShader |
This class defines the basic API of a shader (GLSL or Cg). |
GLSLShader |
This class encapsulates a glsl shader. |
GLSLShaderAttribute |
This class stores the attribute variable of a GLSL shader. |
GLSLShaderUniform |
This class stores the uniform variable of a GLSL shader. |
GLSLTextureFilterParameter |
This class stores the uniform parameter for a texture filter. |
GLState |
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GLTexture |
This class adds an opengl texture to a PImage object. |
GLTexturedPoint |
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GLTextureFilter |
This class defines a 2D filter to apply on GLTexture objects. |
GLTextureFilterParameter |
This class stores the parameter for a texture filter. |
GLTextureGridCompiled |
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GLTextureGridDirect |
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GLTextureParameters |
This class stores the parameters for a texture: target, internal format,
minimization filter and magnification filter. |
GLTexturePingPong |
This class encapsulates two GLTextures, that are labeled as read and write. |
GLTextureWindow |
An undecorated ligheweight AWT window to show just a single texture created
in the main OpenGL context of the parent PApplet. |
GLUtils |
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GLWindow |
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