// Integration between GLGraphics and Toxiclibs. // // Adapted from NoiseSurfaceDemo example from toxiclibs, // which comes with the following license: /* * Copyright (c) 2010 Karsten Schmidt * * This demo & library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * http://creativecommons.org/licenses/LGPL/2.1/ * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ import toxi.geom.*; import toxi.geom.mesh.*; import toxi.volume.*; import toxi.math.noise.*; import processing.opengl.*; import codeanticode.glgraphics.*; import javax.media.opengl.*; int DIMX=192; int DIMY=64; int DIMZ=64; float ISO_THRESHOLD = 0.1; float NS=0.03; Vec3D SCALE=new Vec3D(3, 1, 1).scaleSelf(300); float currScale=1; TriangleMesh mesh; // used to store mesh on GPU GLModel surf; void setup() { size(1024, 768, GLConstants.GLGRAPHICS); VolumetricSpace volume=new VolumetricSpaceArray(SCALE, DIMX, DIMY, DIMZ); // fill volume with noise for (int z=0; z