A B C D E F G H I L M N O P R S T U V W X Y Z

A

addPixelsToBuffer(Object, IntBuffer, int, int) - Method in class codeanticode.glgraphics.GLTexture
This is the method used by the pixel source object to add frames to the buffer.
addWindow(GLWindow) - Method in class codeanticode.glgraphics.GLGraphics
Adds a GLWindow to be handled by this renderer.
ambientLight(float, float, float) - Method in class codeanticode.glgraphics.GLGraphics
Add an ambient light based on the current color mode.
ambientLight(float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLGraphics
Add an ambient light based on the current color mode.
ambientLight(float, float, float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
Add an ambient light based on the current color mode.
ambientLight(float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
Add an ambient light based on the current color mode.
apply(GLModel) - Method in class codeanticode.glgraphics.GLModelEffect
 
apply(GLModel[]) - Method in class codeanticode.glgraphics.GLModelEffect
 
apply(GLTexture, GLTexture) - Method in class codeanticode.glgraphics.GLTextureFilter
Applies the shader program on texture srcTex, writing the output to the texture destTex.
apply(GLTexture, GLTexture, GLModel) - Method in class codeanticode.glgraphics.GLTextureFilter
Applies the shader program on texture srcTex, writing the output to the texture destTex and model destModel.
apply(GLTexture[], GLTexture) - Method in class codeanticode.glgraphics.GLTextureFilter
Applies the shader program on textures srcTex, writing the output to the texture destTex.
apply(GLTexture[], GLTexture[]) - Method in class codeanticode.glgraphics.GLTextureFilter
Applies the shader program on textures srcTex, writing the output to the textures destTex.
apply(GLTexture) - Method in class codeanticode.glgraphics.GLTextureFilter
Applies the shader program to generate texture destTex, without any source texture.
apply(GLTexture[]) - Method in class codeanticode.glgraphics.GLTextureFilter
Applies the shader program to generate an array of destination textures, without using any source texture.
apply(GLTexture[], GLTexture[], GLModel) - Method in class codeanticode.glgraphics.GLTextureFilter
Applies the shader program on textures srcTex, writing the output to the textures destTex.
attributes - Variable in class codeanticode.glgraphics.GLModel
 
autoIndexBounds(boolean) - Method in class codeanticode.glgraphics.GLModel
This method enables/disables the automatic calculation of index bounds (maximum and minimum).
available() - Method in class codeanticode.glgraphics.GLCgShaderParameter
 
available() - Method in class codeanticode.glgraphics.GLSLShaderAttribute
 
available() - Method in class codeanticode.glgraphics.GLSLShaderUniform
 
available() - Method in class codeanticode.glgraphics.GLSLTextureFilterParameter
Returns true or false depending on whether this variable is available for use.
available() - Method in class codeanticode.glgraphics.GLTexture
Returns true if the texture has been initialized.
available() - Method in class codeanticode.glgraphics.GLTextureFilterParameter
Returns true or false depending on whether this variable is available for use.

B

BACKGROUND_ALPHA - Static variable in interface codeanticode.glgraphics.GLConstants
 
beginDraw() - Method in class codeanticode.glgraphics.GLGraphics
Prepares the renderer for drawing a new frame.
beginDraw() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
Prepares the renderer for drawing a new frame.
beginGL() - Method in class codeanticode.glgraphics.GLGraphics
Starts a block of direct OpenGL calls.
beginGL() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
Starts a block of direct OpenGL calls.
beginIterativeMode() - Method in class codeanticode.glgraphics.GLTextureFilter
Begins the iterative mode.
beginUpdateAttributes(int) - Method in class codeanticode.glgraphics.GLModel
 
beginUpdateColors() - Method in class codeanticode.glgraphics.GLModel
 
beginUpdateIndices() - Method in class codeanticode.glgraphics.GLModel
Prepares the indices for updating.
beginUpdateNormals() - Method in class codeanticode.glgraphics.GLModel
 
beginUpdateTexCoords(int) - Method in class codeanticode.glgraphics.GLModel
 
beginUpdateVertices() - Method in class codeanticode.glgraphics.GLModel
Enables vertex updating, to be done with the updateVertex()/displaceVertex() methods.

C

camera() - Method in class codeanticode.glgraphics.GLGraphics
 
camera(float, float, float, float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLGraphics
 
camera() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
camera(float, float, float, float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
centerVertices() - Method in class codeanticode.glgraphics.GLModel
Centers the model to (0, 0, 0).
centerVertices(float, float) - Method in class codeanticode.glgraphics.GLModel
Centers the model to (xc, yc, 0).
centerVertices(float, float, float) - Method in class codeanticode.glgraphics.GLModel
Centers the model to (xc, yc, zc).
CG_CONTEXT - Static variable in interface codeanticode.glgraphics.GLConstants
 
CG_EFFECT - Static variable in interface codeanticode.glgraphics.GLConstants
 
CG_PROGRAM - Static variable in interface codeanticode.glgraphics.GLConstants
 
checkFBO() - Method in class codeanticode.glgraphics.GLFramebufferObject
 
clear(int) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
clear(float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
clear(int, int) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
clear(int, float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
clear(float, float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
clear(int, int, int) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
clear(float, float, float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
clear(int, int, int, int) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
clear(float, float, float, float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
clear(int) - Method in class codeanticode.glgraphics.GLTexture
Fills the texture with the specified gray tone.
clear(float) - Method in class codeanticode.glgraphics.GLTexture
Fills the texture with the specified gray tone.
clear(int, int) - Method in class codeanticode.glgraphics.GLTexture
Fills the texture with the specified gray tone and alpha value.
clear(int, float) - Method in class codeanticode.glgraphics.GLTexture
Fills the texture with the specified rgb color and alpha value.
clear(float, float) - Method in class codeanticode.glgraphics.GLTexture
Fills the texture with the specified gray tone and alpha value.
clear(int, int, int) - Method in class codeanticode.glgraphics.GLTexture
Fills the texture with the specified color components.
clear(float, float, float) - Method in class codeanticode.glgraphics.GLTexture
Fills the texture with the specified color components.
clear(int, int, int, int) - Method in class codeanticode.glgraphics.GLTexture
Fills the texture with the specified color components and alpha component.
clear(float, float, float, float) - Method in class codeanticode.glgraphics.GLTexture
Fills the texture with the specified color components and alpha component.
clearColorBuffer(int) - Method in class codeanticode.glgraphics.GLState
 
clearTex(int, int, int) - Method in class codeanticode.glgraphics.GLState
 
codeanticode.glgraphics - package codeanticode.glgraphics
 
COLOR - Static variable in interface codeanticode.glgraphics.GLConstants
This constant identifies the texture internal format GL_RGBA: 4 color components of 8 bits each, identical as ARGB.
colors - Variable in class codeanticode.glgraphics.GLModel
 
copy(GLTexture) - Method in class codeanticode.glgraphics.GLTexture
Copy src texture into this.
copyTex(GLTexture, GLTexture) - Method in class codeanticode.glgraphics.GLState
 
copyToShader() - Method in class codeanticode.glgraphics.GLCgShaderParameter
Copies the parameter value to the GPU.
copyToShader() - Method in class codeanticode.glgraphics.GLSLShaderAttribute
Copies the parameter value to the GPU.
copyToShader() - Method in class codeanticode.glgraphics.GLSLShaderUniform
Copies the parameter value to the GPU.
copyToShader() - Method in class codeanticode.glgraphics.GLSLTextureFilterParameter
Copies variable values to shader.
copyToShader() - Method in class codeanticode.glgraphics.GLTextureFilterParameter
Copies variable values to shader.
createCGResource(int) - Static method in class codeanticode.glgraphics.GLState
 
createCGResource(int, CGcontext, String) - Static method in class codeanticode.glgraphics.GLState
 
createCGResource(int, CGcontext, String, int) - Static method in class codeanticode.glgraphics.GLState
 
createGLResource(int) - Static method in class codeanticode.glgraphics.GLState
 
createGLResource(int, int) - Static method in class codeanticode.glgraphics.GLState
 
currentLightSpecularGL - Variable in class codeanticode.glgraphics.GLGraphics
Current specular color for lighting

D

delete() - Method in class codeanticode.glgraphics.GLCgFXEffect
Releases the OpenGL resources associated to this effect.
delete() - Method in class codeanticode.glgraphics.GLCgShader
 
delete() - Method in class codeanticode.glgraphics.GLFramebufferObject
 
delete() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
Frees all OpenGL resources associated to this renderer.
delete() - Method in class codeanticode.glgraphics.GLModel
 
delete() - Method in class codeanticode.glgraphics.GLModelEffect
 
delete() - Method in class codeanticode.glgraphics.GLShader
 
delete() - Method in class codeanticode.glgraphics.GLSLShader
 
delete() - Method in class codeanticode.glgraphics.GLTexture
 
delete() - Method in class codeanticode.glgraphics.GLTextureFilter
 
delete() - Method in class codeanticode.glgraphics.GLTextureGridCompiled
 
delete() - Method in class codeanticode.glgraphics.GLTextureWindow
 
deleteAllGLResources() - Static method in class codeanticode.glgraphics.GLState
 
deleteCGResource(Object, int) - Static method in class codeanticode.glgraphics.GLState
 
deleteGLResource(int, int) - Static method in class codeanticode.glgraphics.GLState
 
delPixelsWhenBufferFull(boolean) - Method in class codeanticode.glgraphics.GLTexture
Determines the behavior of the buffering.
depth - Variable in class codeanticode.glgraphics.GLModel
 
directionalLight(float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLGraphics
 
directionalLight(float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
disableMultisampling() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
Switches multisampling off when the renderer was created with multisampling enabled.
disablePopFramebuffer() - Static method in class codeanticode.glgraphics.GLState
 
disablePushFramebuffer() - Static method in class codeanticode.glgraphics.GLState
 
disableSingleFBO() - Static method in class codeanticode.glgraphics.GLState
 
disableVertexAttribArray() - Method in class codeanticode.glgraphics.GLSLShaderAttribute
 
disableVertexAttribs() - Method in class codeanticode.glgraphics.GLModelEffect
 
displaceAttribute(int, float) - Method in class codeanticode.glgraphics.GLModel
 
displaceAttribute(int, float, float) - Method in class codeanticode.glgraphics.GLModel
 
displaceAttribute(int, float, float, float) - Method in class codeanticode.glgraphics.GLModel
 
displaceAttribute(int, float, float, float, float) - Method in class codeanticode.glgraphics.GLModel
 
displaceAttribute(int, float[]) - Method in class codeanticode.glgraphics.GLModel
 
displaceNormal(int, float, float) - Method in class codeanticode.glgraphics.GLModel
 
displaceNormal(int, float, float, float) - Method in class codeanticode.glgraphics.GLModel
 
displaceNormal(int, float, float, float, float) - Method in class codeanticode.glgraphics.GLModel
 
displaceTexCoord(int, float, float) - Method in class codeanticode.glgraphics.GLModel
 
displaceVertex(int, float, float) - Method in class codeanticode.glgraphics.GLModel
Adds a displacement (dx, dy) to the vertex idx.
displaceVertex(int, float, float, float) - Method in class codeanticode.glgraphics.GLModel
Adds a displacement (dx, dy, dz) to the vertex idx.
displaceVertex(int, float, float, float, float) - Method in class codeanticode.glgraphics.GLModel
Adds a displacement (dx, dy, dz, dw) to the vertex idx.
dispose() - Method in class codeanticode.glgraphics.GLGraphics
Frees all remaining OpenGL resources.
DOUBLE - Static variable in interface codeanticode.glgraphics.GLConstants
This constant identifies the texture internal format GL_RGBA32F_ARB: 4 float compontents of 32 bits each.
ds - Variable in class codeanticode.glgraphics.GLTexturedPoint
 
dt - Variable in class codeanticode.glgraphics.GLTexturedPoint
 
dx - Variable in class codeanticode.glgraphics.GLTexturedPoint
 
dy - Variable in class codeanticode.glgraphics.GLTexturedPoint
 
DYNAMIC - Static variable in class codeanticode.glgraphics.GLModel
 

E

enableFastTextureLoad() - Method in class codeanticode.glgraphics.GLTexture
Creates a Pixel Buffer Object (PBO) to allow for faster transfers of pixel data in GPU memory (EXPERIMENTAL).
enableMultisampling() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
Switches multisampling back on when the renderer was created with multisampling enabled.
enablePopFramebuffer() - Static method in class codeanticode.glgraphics.GLState
 
enablePushFramebuffer() - Static method in class codeanticode.glgraphics.GLState
 
enableSingleFBO() - Static method in class codeanticode.glgraphics.GLState
 
enableVertexAttribArray() - Method in class codeanticode.glgraphics.GLSLShaderAttribute
 
enableVertexAttribs() - Method in class codeanticode.glgraphics.GLModelEffect
 
endCamera() - Method in class codeanticode.glgraphics.GLGraphics
 
endCamera() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
endDraw() - Method in class codeanticode.glgraphics.GLGraphics
Cleans-up the drawing of last frame and renders the GLWindows attached to this renderer.
endDraw() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
Cleans-up the drawing of last frame.
endGL() - Method in class codeanticode.glgraphics.GLGraphics
Ends a block of direct OpenGL calls.
endGL() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
Ends a block of direct OpenGL calls.
endIterativeMode() - Method in class codeanticode.glgraphics.GLTextureFilter
Ends the iterative mode.
endUpdateAttributes() - Method in class codeanticode.glgraphics.GLModel
 
endUpdateColors() - Method in class codeanticode.glgraphics.GLModel
 
endUpdateIndices() - Method in class codeanticode.glgraphics.GLModel
Cleans-up index updating.
endUpdateNormals() - Method in class codeanticode.glgraphics.GLModel
 
endUpdateTexCoords() - Method in class codeanticode.glgraphics.GLModel
 
endUpdateVertices() - Method in class codeanticode.glgraphics.GLModel
Disables vertex updating.

F

fboMultisampleAvailable - Static variable in class codeanticode.glgraphics.GLState
 
fbosAvailable - Static variable in class codeanticode.glgraphics.GLState
 
filter(GLTextureFilter, GLTexture) - Method in class codeanticode.glgraphics.GLTexture
Applies filter texFilter using this texture as source and destTex as destination.
filter(GLTextureFilter, GLTexture, float[]...) - Method in class codeanticode.glgraphics.GLTexture
Applies filter texFilter using this texture as source and destTex as destination.
filter(GLTextureFilter, GLTexture, float) - Method in class codeanticode.glgraphics.GLTexture
Applies filter texFilter using this texture as source, destTex as destination and destA as the destination alpha value for the filter.
filter(GLTextureFilter, GLTexture, float, float[]...) - Method in class codeanticode.glgraphics.GLTexture
Applies filter texFilter using this texture as source, destTex as destination and destA as the destination alpha value for the filter.
filter(GLTextureFilter, GLTexture[], float) - Method in class codeanticode.glgraphics.GLTexture
Applies filter texFilter using this texture as source, destTex as multiple destinations and destA as the destination alpha value constant for the filter.
filter(GLTextureFilter, GLTexture[], float, float[]...) - Method in class codeanticode.glgraphics.GLTexture
Applies filter texFilter using this texture as source, destTex as multiple destinations and destA as the destination alpha value for the filter.
FLOAT - Static variable in interface codeanticode.glgraphics.GLConstants
This constant identifies the texture internal format GL_RGBA16F_ARB: 4 float compontents of 16 bits each.
floatTexAvailable - Static variable in class codeanticode.glgraphics.GLState
 
format - Variable in class codeanticode.glgraphics.GLTextureParameters
 
FRAGMENT_PROGRAM - Static variable in interface codeanticode.glgraphics.GLConstants
 
fragShadersAvailable - Static variable in class codeanticode.glgraphics.GLState
 
frameCount - Variable in class codeanticode.glgraphics.GLTextureWindow
 
frameRate - Variable in class codeanticode.glgraphics.GLTextureWindow
 
frameRate(float) - Method in class codeanticode.glgraphics.GLTextureWindow
 
frustum(float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLGraphics
 
frustum(float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 

G

genTexCoords(int, int) - Method in class codeanticode.glgraphics.GLTexturedPoint
 
GEOMETRY_PROGRAM - Static variable in interface codeanticode.glgraphics.GLConstants
 
geoShadersAvailable - Static variable in class codeanticode.glgraphics.GLState
 
getArrayLength() - Method in class codeanticode.glgraphics.GLSLTextureFilterParameter
Returns array length of parameter.
getAttribLocation(String) - Method in class codeanticode.glgraphics.GLSLShader
Returns the ID location of the attribute parameter given its name.
getAttributes(String, int) - Method in class codeanticode.glgraphics.GLModel
Returns array list with attributes stored in binary file.
getBuffer(int[]) - Method in class codeanticode.glgraphics.GLTexture
Copies the texture into intArray, assuming that the array has 4 components and the pixels are unsigned bytes.
getBuffer(int[], int) - Method in class codeanticode.glgraphics.GLTexture
Copies the texture into intArray, using the specified format and assuming that the pixels are unsigned bytes.
getBuffer(int[], int, int) - Method in class codeanticode.glgraphics.GLTexture
Copies the texture into intArray, using the specified format and type.
getBuffer(float[], int) - Method in class codeanticode.glgraphics.GLTexture
Copies the texture into floatArray.
getByteBuffer(int[], int) - Method in class codeanticode.glgraphics.GLTexture
Copies the texture into intArray, using the specified format and assuming that the pixels are unsigned bytes.
getCapabilities() - Method in class codeanticode.glgraphics.GLGraphics
Returns the current OpenGL capabilities associated to this renderer.
getCapabilities() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
Returns the current OpenGL capabilities associated to this renderer.
getCgMatrixTransform(int) - Method in class codeanticode.glgraphics.GLCgFXEffect
 
getColors(String) - Method in class codeanticode.glgraphics.GLModel
Returns array list with colors stored in binary file.
getCoordsVBO() - Method in class codeanticode.glgraphics.GLModel
Returns the OpenGL identifier of the Vertex Buffer Object holding the coordinates of this model.
getDescription() - Method in class codeanticode.glgraphics.GLModel
 
getDescription() - Method in class codeanticode.glgraphics.GLModelEffect
Returns the description of the filter.
getDescription() - Method in class codeanticode.glgraphics.GLTextureFilter
Returns the description of the filter.
getEffect() - Method in class codeanticode.glgraphics.GLCgFXEffect
Returns the internal CGeffect object that encapsulates the CgFX effect.
getFragmentParameter(String) - Method in class codeanticode.glgraphics.GLCgShader
Returns the parameter in the fragment shader with the sepcified name.
getFramebufferID() - Method in class codeanticode.glgraphics.GLFramebufferObject
 
getGeometryParameter(String) - Method in class codeanticode.glgraphics.GLCgShader
Returns the parameter in the geometry shader with the sepcified name.
getGLMajor() - Static method in class codeanticode.glgraphics.GLState
 
getGLMinor() - Static method in class codeanticode.glgraphics.GLState
 
getGLSLVersion() - Static method in class codeanticode.glgraphics.GLState
 
getGLVersion() - Static method in class codeanticode.glgraphics.GLState
 
getHeight() - Method in class codeanticode.glgraphics.GLTextureWindow
Returns the current height of the window.
getImage(PImage) - Method in class codeanticode.glgraphics.GLTexture
Copies texture to img.
getIntBuffer(int[], int) - Method in class codeanticode.glgraphics.GLTexture
Copies the texture into intArray, using the specified format and assuming that the pixels are integers.
getLabel() - Method in class codeanticode.glgraphics.GLSLTextureFilterParameter
Returns parameter label.
getLabel() - Method in class codeanticode.glgraphics.GLTextureFilterParameter
Returns parameter label.
getMaxOutVertCount() - Method in class codeanticode.glgraphics.GLSLShader
Returns the maximum number of vertices that can be emitted by the geometry shader.
getMaxPointSize() - Method in class codeanticode.glgraphics.GLModel
 
getMaxTextureCoordS() - Method in class codeanticode.glgraphics.GLTexture
Returns the maximum possible value for the texture coordinate S.
getMaxTextureCoordT() - Method in class codeanticode.glgraphics.GLTexture
Returns the maximum possible value for the texture coordinate T.
getMode() - Method in class codeanticode.glgraphics.GLModel
 
getName() - Method in class codeanticode.glgraphics.GLSLTextureFilterParameter
Returns parameter name.
getName() - Method in class codeanticode.glgraphics.GLTexture
Returns the name of the texture.
getName() - Method in class codeanticode.glgraphics.GLTextureFilter
Returns the name of the filter.
getName() - Method in class codeanticode.glgraphics.GLTextureFilterParameter
Returns parameter name.
getNewTex() - Method in class codeanticode.glgraphics.GLTexturePingPong
Returns the current write texture.
getNormals(String) - Method in class codeanticode.glgraphics.GLModel
Returns array list with normals stored in binary file.
getNumInputTextures() - Method in class codeanticode.glgraphics.GLTextureFilter
Returns the maximum number of input or source textures supported by this filter.
getNumOutputTextures() - Method in class codeanticode.glgraphics.GLTextureFilter
Returns the maximum number of output or destination textures supported by this filter.
getNumTextures() - Method in class codeanticode.glgraphics.GLModel
Returns the number of textures.
getOldTex() - Method in class codeanticode.glgraphics.GLTexturePingPong
Returns the current read texture.
getOverride() - Method in class codeanticode.glgraphics.GLWindow
Returns the value of the override variable, used to skip automatic rendering in the GLGraphics renderer.
getParameter(int) - Method in class codeanticode.glgraphics.GLModelEffect
Returns the i-th parameter.
getParameter(String) - Method in class codeanticode.glgraphics.GLModelEffect
Returns the parameter with the provided name.
getParameter(int) - Method in class codeanticode.glgraphics.GLTextureFilter
Returns the i-th parameter.
getParameter(String) - Method in class codeanticode.glgraphics.GLTextureFilter
Returns the parameter with the provided name.
getParameterCount() - Method in class codeanticode.glgraphics.GLModelEffect
Get number of parameters.
getParameterCount() - Method in class codeanticode.glgraphics.GLTextureFilter
Get number of parameters.
getParameterLabel(int) - Method in class codeanticode.glgraphics.GLModelEffect
Returns the label of the i-th parameter.
getParameterLabel(int) - Method in class codeanticode.glgraphics.GLTextureFilter
Returns the label of the i-th parameter.
getParameterName(int) - Method in class codeanticode.glgraphics.GLModelEffect
Returns the name of the i-th parameter.
getParameterName(int) - Method in class codeanticode.glgraphics.GLTextureFilter
Returns the name of the i-th parameter.
getParameterType(int) - Method in class codeanticode.glgraphics.GLModelEffect
Returns the type of the i-th parameter.
getParameterType(int) - Method in class codeanticode.glgraphics.GLTextureFilter
Returns the type of the i-th parameter.
getPixelBufferUse() - Method in class codeanticode.glgraphics.GLTexture
Returns how many frames are currently stored in the pixel buffer.
getReadTex() - Method in class codeanticode.glgraphics.GLTexturePingPong
Returns the current read texture.
getSize() - Method in class codeanticode.glgraphics.GLModel
 
getTexCoords(String) - Method in class codeanticode.glgraphics.GLModel
Returns array list with texture coordinates stored in binary file.
getTexture() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
Returns the texture where this offscreen renderer draws to.
getTexture(int) - Method in class codeanticode.glgraphics.GLModel
Returns the i-th texture.
getTextureID() - Method in class codeanticode.glgraphics.GLTexture
Provides the ID of the opegl texture object.
getTextureInternalFormat() - Method in class codeanticode.glgraphics.GLTexture
Returns the texture internal format.
getTextureMagFilter() - Method in class codeanticode.glgraphics.GLTexture
Returns the texture magnification filter.
getTextureMinFilter() - Method in class codeanticode.glgraphics.GLTexture
Returns the texture minimization filter.
getTextureTarget() - Method in class codeanticode.glgraphics.GLTexture
Returns the texture target.
getTextureUnit() - Method in class codeanticode.glgraphics.GLTexture
Returns the texture unit this texture is currently bound to.
getUniformLocation(String) - Method in class codeanticode.glgraphics.GLSLShader
Returns the ID location of the uniform parameter given its name.
getVersion() - Static method in class codeanticode.glgraphics.GLGraphics
Returns the version string of the library.
getVertexParameter(String) - Method in class codeanticode.glgraphics.GLCgShader
Returns the parameter in the vertex shader with the sepcified name.
getVertices(String) - Method in class codeanticode.glgraphics.GLModel
Returns array list with vertices stored in binary file.
getWidth() - Method in class codeanticode.glgraphics.GLTextureWindow
Returns the current width of the window.
getWriteTex() - Method in class codeanticode.glgraphics.GLTexturePingPong
Returns the current write texture.
getX() - Method in class codeanticode.glgraphics.GLTextureWindow
Returns the current X coordinate of the window (upper left corner).
getY() - Method in class codeanticode.glgraphics.GLTextureWindow
Returns the current Y coordinate of the window (upper left corner).
gl - Static variable in class codeanticode.glgraphics.GLState
 
GL_DEPTH24_STENCIL8 - Static variable in interface codeanticode.glgraphics.GLConstants
 
GL_DEPTH_STENCIL - Static variable in interface codeanticode.glgraphics.GLConstants
 
GL_FRAME_BUFFER - Static variable in interface codeanticode.glgraphics.GLConstants
 
GL_PIXEL_BUFFER - Static variable in interface codeanticode.glgraphics.GLConstants
 
GL_RENDER_BUFFER - Static variable in interface codeanticode.glgraphics.GLConstants
 
GL_TEXTURE_OBJECT - Static variable in interface codeanticode.glgraphics.GLConstants
OpenGL resources.
GL_UNSIGNED_INT_24_8 - Static variable in interface codeanticode.glgraphics.GLConstants
 
GL_VERTEX_BUFFER - Static variable in interface codeanticode.glgraphics.GLConstants
 
GLCgFXEffect - Class in codeanticode.glgraphics
This class encapsulates a CgFX shader effect.
GLCgFXEffect(PApplet, String) - Constructor for class codeanticode.glgraphics.GLCgFXEffect
Creates an instance of GLCgFXEffect, reading the effect from file.
GLCgShader - Class in codeanticode.glgraphics
This class encapsulates a Cg shader.
GLCgShader(PApplet) - Constructor for class codeanticode.glgraphics.GLCgShader
Creates an instance of GLCgShader.
GLCgShader(PApplet, String, String) - Constructor for class codeanticode.glgraphics.GLCgShader
Creates a read-to-use instance of GLCgShader with vertex and fragment shaders
GLCgShader(PApplet, String, String, String) - Constructor for class codeanticode.glgraphics.GLCgShader
Creates a read-to-use instance of GLCgShader with vertex, geometry and fragment shaders
GLCgShaderParameter - Class in codeanticode.glgraphics
 
GLCgShaderParameter(PApplet, String, String, int) - Constructor for class codeanticode.glgraphics.GLCgShaderParameter
Creates an instance of GLCgShaderParameter using the specified parameters.
GLCgShaderParameter(PApplet, GLShader, String, String, int) - Constructor for class codeanticode.glgraphics.GLCgShaderParameter
Creates an instance of GLCgShaderParameter using the specified parameters.
GLConstants - Interface in codeanticode.glgraphics
This interface class defines constants used in the glgraphics package.
GLFramebufferObject - Class in codeanticode.glgraphics
 
GLGRAPHICS - Static variable in interface codeanticode.glgraphics.GLConstants
This constant identifies the GLGraphics renderer.
GLGraphics - Class in codeanticode.glgraphics
This class implements a Processing renderer based on the OPENGL renderer.
GLGraphics() - Constructor for class codeanticode.glgraphics.GLGraphics
Default constructor.
GLGraphicsOffScreen - Class in codeanticode.glgraphics
This class implements OpenGL renderer for off-screen rendering.
GLGraphicsOffScreen(PApplet, int, int) - Constructor for class codeanticode.glgraphics.GLGraphicsOffScreen
Creates an instance of GLGraphicsOffScreen with specified size, without mulisampling.
GLGraphicsOffScreen(PApplet, int, int, boolean) - Constructor for class codeanticode.glgraphics.GLGraphicsOffScreen
Creates an instance of GLGraphicsOffScreen with specified size and enabled/disabled multisampling, according to the value of the argument multi.
GLGraphicsOffScreen(PApplet, int, int, boolean, int) - Constructor for class codeanticode.glgraphics.GLGraphicsOffScreen
Creates an instance of GLGraphicsOffScreen with specified size and enabled/disabled multisampling and multisampling level, according to the values of the arguments multi and level.
GLGraphicsOffScreen(PApplet, int, int, GLTextureParameters) - Constructor for class codeanticode.glgraphics.GLGraphicsOffScreen
Creates an instance of GLGraphicsOffScreen with specified size and parameters for the drawing texture.
GLGraphicsOffScreen(PApplet, int, int, GLTextureParameters, boolean) - Constructor for class codeanticode.glgraphics.GLGraphicsOffScreen
Creates an instance of GLGraphicsOffScreen with specified size and parameters for the destination texture.
GLGraphicsOffScreen(PApplet, int, int, GLTextureParameters, boolean, int) - Constructor for class codeanticode.glgraphics.GLGraphicsOffScreen
Creates an instance of GLGraphicsOffScreen with specified size and parameters for the destination texture.
GLModel - Class in codeanticode.glgraphics
This class holds a 3D model composed of vertices, normals, colors (per vertex) and texture coordinates (also per vertex).
GLModel(PApplet, int, int, int) - Constructor for class codeanticode.glgraphics.GLModel
Creates an instance of GLModel with the specified parameters: number of vertices, mode to draw the vertices (as points, sprites, lines, etc) and usage (static if the vertices will never change after the first time are initialized, dynamic if they will change frequently or stream if they will change at every frame).
GLModel(PApplet, float[], int, int) - Constructor for class codeanticode.glgraphics.GLModel
 
GLModel(PApplet, ArrayList<PVector>, int, int) - Constructor for class codeanticode.glgraphics.GLModel
 
GLModel(PApplet, String) - Constructor for class codeanticode.glgraphics.GLModel
 
GLModel(PApplet, URL) - Constructor for class codeanticode.glgraphics.GLModel
 
GLModelEffect - Class in codeanticode.glgraphics
 
GLModelEffect() - Constructor for class codeanticode.glgraphics.GLModelEffect
 
GLModelEffect(PApplet, String) - Constructor for class codeanticode.glgraphics.GLModelEffect
 
GLModelEffect(PApplet, URL) - Constructor for class codeanticode.glgraphics.GLModelEffect
Creates an instance of GLTextureFilter, loading the filter from a URL.
GLModelEffectParameter - Class in codeanticode.glgraphics
This class stores the (uniform) parameter for a model effect.
GLModelEffectParameter(PApplet, String, String, int, int) - Constructor for class codeanticode.glgraphics.GLModelEffectParameter
Creates an instance of GLModelEffectParameter using the specified parameters.
GLModelEffectParameter(PApplet, GLSLShader, String, String, int, int) - Constructor for class codeanticode.glgraphics.GLModelEffectParameter
Creates an instance of GLModelEffectParameter using the specified parameters.
GLModelEffectVertexAttrib - Class in codeanticode.glgraphics
This class stores the (vertex attribute) parameter for a model effect.
GLModelEffectVertexAttrib(PApplet, String, String, int) - Constructor for class codeanticode.glgraphics.GLModelEffectVertexAttrib
Creates an instance of GLModelEffectVertexAttrib using the specified parameters.
GLModelEffectVertexAttrib(PApplet, GLSLShader, String, String, int) - Constructor for class codeanticode.glgraphics.GLModelEffectVertexAttrib
Creates an instance of GLModelEffectParameter using the specified parameters.
GLShader - Class in codeanticode.glgraphics
This class defines the basic API of a shader (GLSL or Cg).
glsl100Available - Static variable in class codeanticode.glgraphics.GLState
 
GLSL_PROGRAM - Static variable in interface codeanticode.glgraphics.GLConstants
 
GLSL_SHADER - Static variable in interface codeanticode.glgraphics.GLConstants
 
GLSLShader - Class in codeanticode.glgraphics
This class encapsulates a glsl shader.
GLSLShader(PApplet) - Constructor for class codeanticode.glgraphics.GLSLShader
Creates an instance of GLSLShader.
GLSLShader(PApplet, String, String) - Constructor for class codeanticode.glgraphics.GLSLShader
Creates a read-to-use instance of GLSLShader with vertex and fragment shaders
GLSLShader(PApplet, String, String, String) - Constructor for class codeanticode.glgraphics.GLSLShader
Creates a instance of GLSLShader with vertex, geometry and fragment shaders.
GLSLShaderAttribute - Class in codeanticode.glgraphics
This class stores the attribute variable of a GLSL shader.
GLSLShaderAttribute(PApplet, String, String, int) - Constructor for class codeanticode.glgraphics.GLSLShaderAttribute
Creates an instance of GLSLShaderAttribute using the specified parameters.
GLSLShaderAttribute(PApplet, GLShader, String, String, int) - Constructor for class codeanticode.glgraphics.GLSLShaderAttribute
Creates an instance of GLSLShaderUniform using the specified parameters.
GLSLShaderUniform - Class in codeanticode.glgraphics
This class stores the uniform variable of a GLSL shader.
GLSLShaderUniform(PApplet, String, String, int, int) - Constructor for class codeanticode.glgraphics.GLSLShaderUniform
Creates an instance of GLSLShaderUniform using the specified parameters.
GLSLShaderUniform(PApplet, GLShader, String, String, int, int) - Constructor for class codeanticode.glgraphics.GLSLShaderUniform
Creates an instance of GLSLShaderUniform using the specified parameters.
GLSLTextureFilterParameter - Class in codeanticode.glgraphics
This class stores the uniform parameter for a texture filter.
GLSLTextureFilterParameter(PApplet, String, String, int, int) - Constructor for class codeanticode.glgraphics.GLSLTextureFilterParameter
 
GLSLTextureFilterParameter(PApplet, GLShader, String, String, int, int) - Constructor for class codeanticode.glgraphics.GLSLTextureFilterParameter
 
GLState - Class in codeanticode.glgraphics
 
GLState(GL) - Constructor for class codeanticode.glgraphics.GLState
 
GLTexture - Class in codeanticode.glgraphics
This class adds an opengl texture to a PImage object.
GLTexture() - Constructor for class codeanticode.glgraphics.GLTexture
Default constructor.
GLTexture(PApplet) - Constructor for class codeanticode.glgraphics.GLTexture
Creates an instance of GLTexture with size 1x1.
GLTexture(PApplet, int, int) - Constructor for class codeanticode.glgraphics.GLTexture
Creates an instance of GLTexture with size width x height.
GLTexture(PApplet, int, int, GLTextureParameters) - Constructor for class codeanticode.glgraphics.GLTexture
Creates an instance of GLTexture with size width x height and with the specified parameters.
GLTexture(PApplet, int, int, int) - Constructor for class codeanticode.glgraphics.GLTexture
Creates an instance of GLTexture with size width x height and with the specified format.
GLTexture(PApplet, int, int, int, int) - Constructor for class codeanticode.glgraphics.GLTexture
Creates an instance of GLTexture with size width x height and with the specified format and filtering.
GLTexture(PApplet, String) - Constructor for class codeanticode.glgraphics.GLTexture
Creates an instance of GLTexture using image file filename as source.
GLTexture(PApplet, int, int, GLTextureParameters, int) - Constructor for class codeanticode.glgraphics.GLTexture
 
GLTexture(PApplet, String, GLTextureParameters) - Constructor for class codeanticode.glgraphics.GLTexture
Creates an instance of GLTexture using image file filename as source and the specified texture parameters.
GLTexture(PApplet, String, int) - Constructor for class codeanticode.glgraphics.GLTexture
Creates an instance of GLTexture using image file filename as source and the specified format.
GLTexture(PApplet, String, int, int) - Constructor for class codeanticode.glgraphics.GLTexture
Creates an instance of GLTexture using image file filename as source and the specified format and filtering.
GLTexture(PApplet, int) - Constructor for class codeanticode.glgraphics.GLTexture
Creates an instance of GLTexture with power-of-two width and height that such that width * height is the closest to size.
GLTexture(PApplet, int, GLTextureParameters) - Constructor for class codeanticode.glgraphics.GLTexture
Creates an instance of GLTexture with power-of-two width and height that such that width height is the closest to size, and with the specified parameters.
GLTexturedPoint - Class in codeanticode.glgraphics
 
GLTexturedPoint() - Constructor for class codeanticode.glgraphics.GLTexturedPoint
 
GLTexturedPoint(XMLElement) - Constructor for class codeanticode.glgraphics.GLTexturedPoint
 
GLTexturedPoint(int) - Constructor for class codeanticode.glgraphics.GLTexturedPoint
 
GLTexturedPoint(float, float, float, float) - Constructor for class codeanticode.glgraphics.GLTexturedPoint
 
GLTextureFilter - Class in codeanticode.glgraphics
This class defines a 2D filter to apply on GLTexture objects.
GLTextureFilter() - Constructor for class codeanticode.glgraphics.GLTextureFilter
Default constructor.
GLTextureFilter(PApplet, String) - Constructor for class codeanticode.glgraphics.GLTextureFilter
Creates an instance of GLTextureFilter, loading the filter from filename.
GLTextureFilter(PApplet, URL) - Constructor for class codeanticode.glgraphics.GLTextureFilter
Creates an instance of GLTextureFilter, loading the filter from a URL.
GLTextureFilterParameter - Class in codeanticode.glgraphics
This class stores the parameter for a texture filter.
GLTextureFilterParameter(PApplet, String, String, int) - Constructor for class codeanticode.glgraphics.GLTextureFilterParameter
 
GLTextureFilterParameter(PApplet, GLShader, String, String, int) - Constructor for class codeanticode.glgraphics.GLTextureFilterParameter
Creates an instance of GLTextureFilterParameter using the specified parameters.
GLTextureGridCompiled - Class in codeanticode.glgraphics
 
GLTextureGridCompiled(GL) - Constructor for class codeanticode.glgraphics.GLTextureGridCompiled
 
GLTextureGridCompiled(GL, XMLElement) - Constructor for class codeanticode.glgraphics.GLTextureGridCompiled
 
GLTextureGridDirect - Class in codeanticode.glgraphics
 
GLTextureGridDirect(GL) - Constructor for class codeanticode.glgraphics.GLTextureGridDirect
 
GLTextureGridDirect(GL, XMLElement) - Constructor for class codeanticode.glgraphics.GLTextureGridDirect
 
GLTextureParameters - Class in codeanticode.glgraphics
This class stores the parameters for a texture: target, internal format, minimization filter and magnification filter.
GLTextureParameters() - Constructor for class codeanticode.glgraphics.GLTextureParameters
Creates an instance of GLTextureParameters, setting all the parameters to default values.
GLTextureParameters(int) - Constructor for class codeanticode.glgraphics.GLTextureParameters
 
GLTextureParameters(int, int) - Constructor for class codeanticode.glgraphics.GLTextureParameters
 
GLTexturePingPong - Class in codeanticode.glgraphics
This class encapsulates two GLTextures, that are labeled as read and write.
GLTexturePingPong(GLTexture, GLTexture) - Constructor for class codeanticode.glgraphics.GLTexturePingPong
The constructor of the class.
GLTextureWindow - Class in codeanticode.glgraphics
An undecorated ligheweight AWT window to show just a single texture created in the main OpenGL context of the parent PApplet.
GLTextureWindow(PApplet, int, int, int, int) - Constructor for class codeanticode.glgraphics.GLTextureWindow
Creates a visible instance of GLTextureWindow with the specified size (w, h) and position (x, y), which will show texture tex in it.
GLTextureWindow(PApplet, int, int, int, int, boolean) - Constructor for class codeanticode.glgraphics.GLTextureWindow
 
GLTextureWindow(PApplet, int, int, int, int, boolean, boolean) - Constructor for class codeanticode.glgraphics.GLTextureWindow
 
GLTextureWindow(PApplet, String, int, int, int, int, boolean, boolean, boolean) - Constructor for class codeanticode.glgraphics.GLTextureWindow
Creates an instance of GLTextureWindow with the specified size (w, h) and position (x, y), which will show texture tex in it.
glu - Static variable in class codeanticode.glgraphics.GLState
 
GLUtils - Class in codeanticode.glgraphics
 
GLUtils() - Constructor for class codeanticode.glgraphics.GLUtils
 
GLWindow - Class in codeanticode.glgraphics
 
GLWindow() - Constructor for class codeanticode.glgraphics.GLWindow
 

H

hasParameter(String) - Method in class codeanticode.glgraphics.GLTextureFilter
Returns true of false depending on whether or not the filter has the specified parameter.
height - Variable in class codeanticode.glgraphics.GLModel
 
hide() - Method in class codeanticode.glgraphics.GLTextureWindow
Hides the window.
hide() - Method in class codeanticode.glgraphics.GLWindow
 

I

IDENTITY_MATRIX - Static variable in interface codeanticode.glgraphics.GLConstants
Matrix operations used in Cg.
indices - Variable in class codeanticode.glgraphics.GLModel
 
init() - Method in class codeanticode.glgraphics.GLCgShaderParameter
 
init() - Method in class codeanticode.glgraphics.GLSLShaderAttribute
 
init() - Method in class codeanticode.glgraphics.GLSLShaderUniform
 
init() - Method in class codeanticode.glgraphics.GLSLTextureFilterParameter
Initializes this parameter..
init(int, int) - Method in class codeanticode.glgraphics.GLTexture
Sets the size of the image and texture to width x height.
init(int, int, GLTextureParameters) - Method in class codeanticode.glgraphics.GLTexture
Sets the size of the image and texture to width x height, and the parameters of the texture to params.
init() - Method in class codeanticode.glgraphics.GLTextureFilterParameter
Initializes this parameter.
init() - Method in class codeanticode.glgraphics.GLTexturePingPong
Inits the read and write indices.
init() - Method in class codeanticode.glgraphics.GLTextureWindow
 
init() - Method in class codeanticode.glgraphics.GLWindow
 
initAttributes(int) - Method in class codeanticode.glgraphics.GLModel
Sets the number of attributes for this model.
initColors() - Method in class codeanticode.glgraphics.GLModel
This method creates the colors, i.e.: it creates the internal OpenGL variables to store color data.
initIndices(int) - Method in class codeanticode.glgraphics.GLModel
This method initializes the index array in this GLModel, capable to hold up to n vertex indices.
initIndices(int, int) - Method in class codeanticode.glgraphics.GLModel
This method initializes the index array in this GLModel, capable to hold up to n vertex indices.
initNormals() - Method in class codeanticode.glgraphics.GLModel
This method creates the normals, i.e.: it creates the internal OpenGL variables to store normal data.
initTexCoordArrays(int) - Method in class codeanticode.glgraphics.GLTexturedPoint
 
initTextures(int) - Method in class codeanticode.glgraphics.GLModel
This method creates n textures, i.e.: it creates the internal OpenGL variables to store n textures.
INVERSE_MATRIX - Static variable in interface codeanticode.glgraphics.GLConstants
 
INVERSE_TRANSPOSE_MATRIX - Static variable in interface codeanticode.glgraphics.GLConstants
 
isFlippedX() - Method in class codeanticode.glgraphics.GLTexture
Returns true if the texture is flipped along the horizontal direction.
isFlippedY() - Method in class codeanticode.glgraphics.GLTexture
Returns true if the texture is flipped along the vertical direction.
isFramebufferFixed() - Static method in class codeanticode.glgraphics.GLState
 
isInitialized() - Method in class codeanticode.glgraphics.GLCgShader
Returns true or false depending on whether the shader is initialized or not.
isInitialized() - Method in class codeanticode.glgraphics.GLShader
 
isInitialized() - Method in class codeanticode.glgraphics.GLSLShader
Returns true or false depending on whether the shader is initialized or not.
isInitialized() - Method in class codeanticode.glgraphics.GLTextureWindow
Returns true if the window and all necessary elements have been initialized.
isInitialized() - Method in class codeanticode.glgraphics.GLWindow
Returns the value of the initialized variable.
isPopFramebufferEnabled() - Static method in class codeanticode.glgraphics.GLState
 
isPushFramebufferEnabled() - Static method in class codeanticode.glgraphics.GLState
 
isSingleFBO() - Static method in class codeanticode.glgraphics.GLState
 
isVisible() - Method in class codeanticode.glgraphics.GLTextureWindow
Returns whether the window is visible or not.
isVisible() - Method in class codeanticode.glgraphics.GLWindow
 

L

lightFalloff(float, float, float) - Method in class codeanticode.glgraphics.GLGraphics
Set the light falloff rates for the last light that was created.
lightFalloff(float, float, float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
Set the light falloff rates for the last light that was created.
lights() - Method in class codeanticode.glgraphics.GLGraphics
 
lights() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
lightSpecular(float, float, float) - Method in class codeanticode.glgraphics.GLGraphics
Set the specular color of the last light created.
lightSpecular(float, float, float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
Set the specular color of the last light created.
LINE_ADJACENCY - Static variable in interface codeanticode.glgraphics.GLConstants
 
LINEAR_MIPMAP_LINEAR - Static variable in interface codeanticode.glgraphics.GLConstants
This constant identifies the linear/linear function to build mipmaps .
LINEAR_MIPMAP_NEAREST - Static variable in interface codeanticode.glgraphics.GLConstants
This constant identifies the linear/nearest function to build mipmaps .
LINEAR_SAMPLING - Static variable in interface codeanticode.glgraphics.GLConstants
This constant identifies the linear texture filter .
loadAttributes(int, String) - Method in class codeanticode.glgraphics.GLModel
Loads attribute nth from binary file into model.
loadColors(String) - Method in class codeanticode.glgraphics.GLModel
Loads colors from binary file into model.
loadFragmentShader(String) - Method in class codeanticode.glgraphics.GLCgShader
Reads fragment shader from file.
loadFragmentShader(URL) - Method in class codeanticode.glgraphics.GLCgShader
Reads fragment shader from url.
loadFragmentShader(String) - Method in class codeanticode.glgraphics.GLShader
 
loadFragmentShader(URL) - Method in class codeanticode.glgraphics.GLShader
 
loadFragmentShader(String) - Method in class codeanticode.glgraphics.GLSLShader
Loads and compiles the fragment shader contained in file.
loadFragmentShader(URL) - Method in class codeanticode.glgraphics.GLSLShader
Loads and compiles the fragment shader contained in the URL.
loadGeometryShader(String) - Method in class codeanticode.glgraphics.GLCgShader
Reads geometry shader from file.
loadGeometryShader(URL) - Method in class codeanticode.glgraphics.GLCgShader
Reads geometry shader from url.
loadGeometryShader(String) - Method in class codeanticode.glgraphics.GLShader
 
loadGeometryShader(URL) - Method in class codeanticode.glgraphics.GLShader
 
loadGeometryShader(String) - Method in class codeanticode.glgraphics.GLSLShader
Loads and compiles the geometry shader contained in file.
loadGeometryShader(URL) - Method in class codeanticode.glgraphics.GLSLShader
Loads and compiles the geometry shader contained in the URL
loadNormals(String) - Method in class codeanticode.glgraphics.GLModel
Loads normals from binary file into model.
loadPixels() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
Creates the pixels array for the surface and the internal texture.
loadTexCoords(int, String) - Method in class codeanticode.glgraphics.GLModel
Loads texture coordinates of nth texture from binary file into model.
loadTexture() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
It copies the contents of the internal texture to both pixels arrays of the surface and the texture object.
loadTexture(String) - Method in class codeanticode.glgraphics.GLTexture
Load texture, pixels and image from file.
loadTexture(String, GLTextureParameters) - Method in class codeanticode.glgraphics.GLTexture
Load texture, pixels and image from file using the specified texture parameters.
loadTexture(String, int) - Method in class codeanticode.glgraphics.GLTexture
Load texture, pixels and image from file using the specified texture format.
loadTexture(String, int, int) - Method in class codeanticode.glgraphics.GLTexture
Load texture, pixels and image from file using the specified texture format and filtering.
loadTexture() - Method in class codeanticode.glgraphics.GLTexture
Copy pixels to texture (loadPixels should have been called beforehand).
loadTextureFast() - Method in class codeanticode.glgraphics.GLTexture
Copy pixels to texture using PBO.
loadVertexShader(String) - Method in class codeanticode.glgraphics.GLCgShader
Reads vertex shader from file.
loadVertexShader(URL) - Method in class codeanticode.glgraphics.GLCgShader
Reads vertex shader from url.
loadVertexShader(String) - Method in class codeanticode.glgraphics.GLShader
 
loadVertexShader(URL) - Method in class codeanticode.glgraphics.GLShader
 
loadVertexShader(String) - Method in class codeanticode.glgraphics.GLSLShader
Loads and compiles the vertex shader contained in file.
loadVertexShader(URL) - Method in class codeanticode.glgraphics.GLSLShader
Loads and compiles the vertex shader contained in the URL.
loadVertices(String) - Method in class codeanticode.glgraphics.GLModel
Loads vertices from binary file into model.

M

magFilter - Variable in class codeanticode.glgraphics.GLTextureParameters
 
minFilter - Variable in class codeanticode.glgraphics.GLTextureParameters
 
model(GLModel) - Method in class codeanticode.glgraphics.GLGraphics
 
model(GLModel, GLModelEffect) - Method in class codeanticode.glgraphics.GLGraphics
 
model(GLModel, int, int) - Method in class codeanticode.glgraphics.GLGraphics
 
model(GLModel, int, int, GLModelEffect) - Method in class codeanticode.glgraphics.GLGraphics
 
model(GLModel, float, float, float, int, int, GLModelEffect) - Method in class codeanticode.glgraphics.GLGraphics
 
model(GLModel) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
model(GLModel, GLModelEffect) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
model(GLModel, int, int) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
model(GLModel, int, int, GLModelEffect) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
modelX(float, float, float) - Method in class codeanticode.glgraphics.GLGraphics
 
modelY(float, float, float) - Method in class codeanticode.glgraphics.GLGraphics
 
modelZ(float, float, float) - Method in class codeanticode.glgraphics.GLGraphics
 
multiTexAvailable - Static variable in class codeanticode.glgraphics.GLState
 

N

NEAREST_MIPMAP_LINEAR - Static variable in interface codeanticode.glgraphics.GLConstants
This constant identifies the nearest/linear function to build mipmaps .
NEAREST_MIPMAP_NEAREST - Static variable in interface codeanticode.glgraphics.GLConstants
This constant identifies the nearest/nearest function to build mipmaps .
NEAREST_SAMPLING - Static variable in interface codeanticode.glgraphics.GLConstants
This constant identifies the nearest texture filter .
noBlend() - Method in class codeanticode.glgraphics.GLGraphics
 
noBlend() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
noBlend() - Method in class codeanticode.glgraphics.GLModel
Disables blending.
noBlend() - Method in class codeanticode.glgraphics.GLTextureFilter
Disables blending.
noCrop() - Method in class codeanticode.glgraphics.GLTextureFilter
Disables cropping of input textures.
noLights() - Method in class codeanticode.glgraphics.GLGraphics
 
noLights() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
nonTwoPowTexAvailable - Static variable in class codeanticode.glgraphics.GLState
 
normals - Variable in class codeanticode.glgraphics.GLModel
 
noTint() - Method in class codeanticode.glgraphics.GLModel
Set the tint color to solid white.
noTint() - Method in class codeanticode.glgraphics.GLTextureFilter
Set the tint color to solid white.
ntex - Variable in class codeanticode.glgraphics.GLTexturedPoint
 

O

ortho() - Method in class codeanticode.glgraphics.GLGraphics
 
ortho(float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLGraphics
 
ortho() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
ortho(float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 

P

paint(int) - Method in class codeanticode.glgraphics.GLTexture
Paints the texture with the specified gray tone.
paint(float) - Method in class codeanticode.glgraphics.GLTexture
Paints the texture with the specified gray tone.
paint(int, int) - Method in class codeanticode.glgraphics.GLTexture
Paints the texture with the specified gray tone and alpha value.
paint(int, float) - Method in class codeanticode.glgraphics.GLTexture
Paints the texture with the specified rgb color and alpha value.
paint(float, float) - Method in class codeanticode.glgraphics.GLTexture
Paints the texture with the specified gray tone and alpha value.
paint(int, int, int) - Method in class codeanticode.glgraphics.GLTexture
Paints the texture with the specified color components.
paint(float, float, float) - Method in class codeanticode.glgraphics.GLTexture
Paints the texture with the specified color components.
paint(int, int, int, int) - Method in class codeanticode.glgraphics.GLTexture
Paints the texture with the specified color components and alpha component.
paint(float, float, float, float) - Method in class codeanticode.glgraphics.GLTexture
Paints the texture with the specified color components and alpha component.
paintTex(int, int, int, int, int) - Method in class codeanticode.glgraphics.GLState
 
parsePrimitive(int) - Static method in class codeanticode.glgraphics.GLUtils
 
parsePrimitive(String) - Static method in class codeanticode.glgraphics.GLUtils
 
parseVBOMode(String) - Static method in class codeanticode.glgraphics.GLUtils
 
perspective() - Method in class codeanticode.glgraphics.GLGraphics
 
perspective(float, float, float, float) - Method in class codeanticode.glgraphics.GLGraphics
 
perspective() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
perspective(float, float, float, float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
pointLight(float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLGraphics
 
pointLight(float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
popMatrix() - Method in class codeanticode.glgraphics.GLGraphics
Restores the modelview matrix saved with the last call to
popMatrix() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
Restores the modelview matrix saved with the last call to
pushMatrix() - Method in class codeanticode.glgraphics.GLGraphics
Saves the current modelview matrix.
pushMatrix() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
Saves the current modelview matrix.
putBuffer(int[]) - Method in class codeanticode.glgraphics.GLTexture
Copies intArray into the texture, assuming that the array contains 4 color components and pixels are unsigned bytes.
putBuffer(int[], int) - Method in class codeanticode.glgraphics.GLTexture
Copies intArray into the texture, using the specified format and assuming that the pixels are unsigned bytes.
putBuffer(int[], int, int) - Method in class codeanticode.glgraphics.GLTexture
Copies intArray into the texture, using the format and type specified.
putBuffer(float[]) - Method in class codeanticode.glgraphics.GLTexture
Copies floatArray into the texture, assuming that the array has 4 components.
putBuffer(float[], int) - Method in class codeanticode.glgraphics.GLTexture
Copies floatArray into the texture, using the specified number of channels.
putByteBuffer(int[], int) - Method in class codeanticode.glgraphics.GLTexture
Copies intArray into the texture, using the specified format and assuming that the pixels are unsigned bytes.
putImage(PImage) - Method in class codeanticode.glgraphics.GLTexture
Puts img into texture, pixels and image.
putImage(PImage, int) - Method in class codeanticode.glgraphics.GLTexture
Puts img into texture, pixels and image.
putImage(PImage, int, int) - Method in class codeanticode.glgraphics.GLTexture
Puts img into texture, pixels and image.
putImage(PImage, GLTextureParameters) - Method in class codeanticode.glgraphics.GLTexture
Puts img into texture, pixels and image.
putIntBuffer(int[], int) - Method in class codeanticode.glgraphics.GLTexture
Copies intArray into the texture, using the specified format and assuming that the pixels are integers.
putPixelsIntoTexture(PImage) - Method in class codeanticode.glgraphics.GLTexture
Puts pixels of img into texture only.
putPixelsIntoTexture(PImage, int, int, int, int) - Method in class codeanticode.glgraphics.GLTexture
Puts the pixels of img inside the rectangle (x, y, x+w, y+h) into texture only.
putPixelsIntoTexture() - Method in class codeanticode.glgraphics.GLTexture
If there are frames stored in the buffer, it removes the last and copies the pixels to the texture.

R

ready() - Method in class codeanticode.glgraphics.GLTextureWindow
Returns true if the renderer is ready to draw.
ready() - Method in class codeanticode.glgraphics.GLWindow
 
removeWindow(GLWindow) - Method in class codeanticode.glgraphics.GLGraphics
Removes a GLWindow from by this renderer.
render() - Method in class codeanticode.glgraphics.GLModel
 
render(GLModelEffect) - Method in class codeanticode.glgraphics.GLModel
 
render(int, int) - Method in class codeanticode.glgraphics.GLModel
 
render(int, int, GLModelEffect) - Method in class codeanticode.glgraphics.GLModel
 
render() - Method in class codeanticode.glgraphics.GLTexture
Draws the texture using the opengl commands, inside a rectangle located at the origin with the original size of the texture.
render(float, float) - Method in class codeanticode.glgraphics.GLTexture
Draws the texture using the opengl commands, inside a rectangle located at (x,y) with the original size of the texture.
render(float, float, float, float) - Method in class codeanticode.glgraphics.GLTexture
Draws the texture using the opengl commands, inside a rectangle of width w and height h located at (x,y).
render(PGraphicsOpenGL, float, float, float, float) - Method in class codeanticode.glgraphics.GLTexture
Draws the texture using the opengl commands, inside a rectangle of width w and height h located at (x,y) and using the specified renderer.
render(PGraphicsOpenGL, float, float, float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLTexture
 
render(int, int, int, int, int, int, int, int, int) - Method in class codeanticode.glgraphics.GLTextureGridCompiled
 
render(int, int, int, int, int, int, int, int, int) - Method in class codeanticode.glgraphics.GLTextureGridDirect
 
render() - Method in class codeanticode.glgraphics.GLTextureWindow
Draws the window, if the renderer has been initialized.
render() - Method in class codeanticode.glgraphics.GLWindow
 
resetSelectedPass() - Method in class codeanticode.glgraphics.GLCgFXEffect
Resets the currently selected pass in the current technique.
restoreGLMatrices() - Method in class codeanticode.glgraphics.GLState
 
restoreGLState() - Method in class codeanticode.glgraphics.GLState
 
restoreLights() - Method in class codeanticode.glgraphics.GLGraphics
 
restoreLights() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
restoreView() - Method in class codeanticode.glgraphics.GLState
 
rotate(float) - Method in class codeanticode.glgraphics.GLGraphics
 
rotate(float, float, float, float) - Method in class codeanticode.glgraphics.GLGraphics
 
rotate(float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
rotate(float, float, float, float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
rotateX(float) - Method in class codeanticode.glgraphics.GLGraphics
 
rotateX(float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
rotateY(float) - Method in class codeanticode.glgraphics.GLGraphics
 
rotateY(float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
rotateZ(float) - Method in class codeanticode.glgraphics.GLGraphics
 
rotateZ(float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 

S

s - Variable in class codeanticode.glgraphics.GLTexturedPoint
 
saveAttributes(String, ArrayList<float[]>, int) - Method in class codeanticode.glgraphics.GLModel
Saves attributes in the given array list to binary file.
saveAttributes(int, String) - Method in class codeanticode.glgraphics.GLModel
Saves attribute n-th in the model to binary file.
saveColors(String, ArrayList<float[]>) - Method in class codeanticode.glgraphics.GLModel
Saves colors in the given array list to binary file.
saveColors(String) - Method in class codeanticode.glgraphics.GLModel
Saves colors in the model to binary file.
saveGLMatrices() - Method in class codeanticode.glgraphics.GLState
 
saveGLState() - Method in class codeanticode.glgraphics.GLState
 
saveLights() - Method in class codeanticode.glgraphics.GLGraphics
 
saveLights() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
saveNormals(String, ArrayList<PVector>) - Method in class codeanticode.glgraphics.GLModel
Saves normals in the given array list to binary file.
saveNormals(String) - Method in class codeanticode.glgraphics.GLModel
Saves normals in the model to binary file.
saveTexCoords(String, ArrayList<PVector>) - Method in class codeanticode.glgraphics.GLModel
Saves texture coordinates in the given array list to binary file.
saveTexCoords(int, String) - Method in class codeanticode.glgraphics.GLModel
Saves colors in the model to binary file.
saveVertices(String, ArrayList<PVector>) - Method in class codeanticode.glgraphics.GLModel
Saves vertices in the given array list to binary file.
saveVertices(String) - Method in class codeanticode.glgraphics.GLModel
Saves vertices in the model to binary file.
saveView() - Method in class codeanticode.glgraphics.GLState
 
scale(float) - Method in class codeanticode.glgraphics.GLGraphics
 
scale(float, float) - Method in class codeanticode.glgraphics.GLGraphics
 
scale(float, float, float) - Method in class codeanticode.glgraphics.GLGraphics
 
scale(float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
scale(float, float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
scale(float, float, float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
scaleCoords(int, int) - Method in class codeanticode.glgraphics.GLTexturedPoint
 
screenX(float, float) - Method in class codeanticode.glgraphics.GLGraphics
 
screenX(float, float, float) - Method in class codeanticode.glgraphics.GLGraphics
 
screenY(float, float) - Method in class codeanticode.glgraphics.GLGraphics
 
screenY(float, float, float) - Method in class codeanticode.glgraphics.GLGraphics
 
screenZ(float, float, float) - Method in class codeanticode.glgraphics.GLGraphics
 
selectFirstPass() - Method in class codeanticode.glgraphics.GLCgFXEffect
Selects the first pass in the current technique.
selectNextPass() - Method in class codeanticode.glgraphics.GLCgFXEffect
Selects the next pass in the current technique.
setAsUndefined() - Method in class codeanticode.glgraphics.GLTexturedPoint
 
setAttribArrayPointer(int, boolean, int) - Method in class codeanticode.glgraphics.GLSLShaderAttribute
 
setAttribute(int, String, int) - Method in class codeanticode.glgraphics.GLModel
Sets the name and size (number of components per vertex) of attribute i.
setBlendMode(int) - Method in class codeanticode.glgraphics.GLGraphics
 
setBlendMode(int) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
setBlendMode(int) - Method in class codeanticode.glgraphics.GLModel
Enables blending and sets the mode.
setBlendMode(int) - Method in class codeanticode.glgraphics.GLTextureFilter
Enables blending and sets the mode.
setColors(float) - Method in class codeanticode.glgraphics.GLModel
Paints all vertices with the specified gray tone.
setColors(int, int) - Method in class codeanticode.glgraphics.GLModel
Paints all vertices with the specified gray tone and alpha value.
setColors(int, float) - Method in class codeanticode.glgraphics.GLModel
Paints all vertices with the specified rgb color and alpha value.
setColors(float, float) - Method in class codeanticode.glgraphics.GLModel
Paints all vertices with the specified gray tone and alpha value.
setColors(int, int, int) - Method in class codeanticode.glgraphics.GLModel
Paints all vertices with the specified color components.
setColors(float, float, float) - Method in class codeanticode.glgraphics.GLModel
Paints all vertices with the specified color components.
setColors(int, int, int, int) - Method in class codeanticode.glgraphics.GLModel
Paints all vertices with the specified color components and alpha component.
setColors(float, float, float, float) - Method in class codeanticode.glgraphics.GLModel
Paints all vertices with the specified color components and alpha component.
setCrop(int, int, int, int) - Method in class codeanticode.glgraphics.GLTextureFilter
Sets cropping region to be applied on the input textures.
setDefaultBlend() - Method in class codeanticode.glgraphics.GLGraphics
 
setDefaultBlend() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
setDepthMask(boolean) - Method in class codeanticode.glgraphics.GLGraphics
Enables/disables the use of the depth mask.
setDepthMask(boolean) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
Enables/disables the use of the depth mask.
setEmission(float) - Method in class codeanticode.glgraphics.GLModel
Set the emissive color to the specified gray tone.
setEmission(int, int) - Method in class codeanticode.glgraphics.GLModel
Set the emissive color to the specified gray tone and alpha value.
setEmission(int, float) - Method in class codeanticode.glgraphics.GLModel
Set the emissive color to the specified rgb color and alpha value.
setEmission(float, float) - Method in class codeanticode.glgraphics.GLModel
Set the emissive color to the specified gray tone and alpha value.
setEmission(int, int, int) - Method in class codeanticode.glgraphics.GLModel
Set the emissive color to the specified color components.
setEmission(float, float, float) - Method in class codeanticode.glgraphics.GLModel
Set the emissive color to the specified color components.
setEmission(int, int, int, int) - Method in class codeanticode.glgraphics.GLModel
Set the emissive color to the specified color components and alpha component.
setEmission(float, float, float, float) - Method in class codeanticode.glgraphics.GLModel
Set the emissive color to the specified color components and alpha component.
setFirstTechnique() - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets for use the first technique contained in the effect.
setFlippedX(boolean) - Method in class codeanticode.glgraphics.GLTexture
Sets the texture as flipped or not flipped on the horizontal direction.
setFlippedY(boolean) - Method in class codeanticode.glgraphics.GLTexture
Sets the texture as flipped or not flipped on the vertical direction.
setFloatAttribute(String, float) - Method in class codeanticode.glgraphics.GLSLShader
Sets the float attribute with name to the given value
setFloatParameter(String, float) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the float parameter with name to the given value
setFloatParameter(String, float) - Method in class codeanticode.glgraphics.GLCgShader
Sets the float parameter with name to the given value
setFloatParameterBySemantic(String, float) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the float parameter with indicated semantic to the given value
setFloatUniform(String, float) - Method in class codeanticode.glgraphics.GLSLShader
Sets the float uniform with name to the given value
setFramebufferFixed(boolean) - Static method in class codeanticode.glgraphics.GLState
 
setIntParameter(String, int) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the int parameter with name to the given value
setIntParameter(String, int) - Method in class codeanticode.glgraphics.GLCgShader
Sets the int parameter with name to the given value
setIntParameterBySemantic(String, int) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the int parameter with indicated semantic to the given value
setIntUniform(String, int) - Method in class codeanticode.glgraphics.GLSLShader
Sets the int uniform with name to the given value
setLineWidth(float) - Method in class codeanticode.glgraphics.GLModel
 
setLocation(int, int) - Method in class codeanticode.glgraphics.GLTextureWindow
Sets the window location.
setMatParameter(String, float, float, float, float) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the mat2 parameter with name to the given values
setMatParameter(String, float, float, float, float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the mat3 parameter with name to the given value
setMatParameter(String, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the mat4 parameter with name to the given value
setMatParameter(String, float, float, float, float) - Method in class codeanticode.glgraphics.GLCgShader
Sets the mat2 parameter with name to the given values
setMatParameter(String, float, float, float, float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLCgShader
Sets the mat3 parameter with name to the given value
setMatParameter(String, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLCgShader
Sets the mat4 parameter with name to the given value
setMatParameterBySemantic(String, float, float, float, float) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the mat2 parameter with indicated semantic to the given values
setMatParameterBySemantic(String, float, float, float, float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the mat3 parameter with indicated semantic to the given values
setMatParameterBySemantic(String, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the mat4 parameter with indicated semantic to the given values
setMatrixParameterBySemantic(String, int) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the matrix parameter identified by semantic, and adding no post-transformation to the matrix.
setMatrixParameterBySemantic(String, int, int) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the parameter with the given semantic with the current contents of the specified matrix, applying a certain transformation.
setMatrixParameterBySemantic(String, float[]) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the matrix parameter with indicated semantic to the given values
setMatUniform(String, float, float, float, float) - Method in class codeanticode.glgraphics.GLSLShader
Sets the mat2 uniform with name to the given values
setMatUniform(String, float, float, float, float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLSLShader
Sets the mat3 uniform with name to the given values
setMatUniform(String, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLSLShader
Sets the mat3 uniform with name to the given values
setMaxIndex(int) - Method in class codeanticode.glgraphics.GLModel
Sets the maximum index value to use when rendering the model.
setMaxSpriteSize(float) - Method in class codeanticode.glgraphics.GLModel
Sets the maximum sprite size (which is capped by the maximum point size).
setMinIndex(int) - Method in class codeanticode.glgraphics.GLModel
Sets the minimum index value to use when rendering the model.
setModelviewMatrix(String) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the parameter param with the current contents of the OpenGL modelview matrix.
setModelviewMatrix(String) - Method in class codeanticode.glgraphics.GLCgShader
Copies the modelview matrix from OpenGL to parameter name in the shader.
setModelviewMatrixBySemantic(String) - Method in class codeanticode.glgraphics.GLCgFXEffect
Passes OpenGL's modelview matrix to the Cg parameter identified by semantic, and adding no post-transformation to the matrix.
setModelviewMatrixBySemantic(String, int) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the parameter with the given semantic with the current contents of the modelview matrix, applying a certain transformation.
setModelviewProjectionMatrix(String) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the parameter param with the current contents of the OpenGL modelview-projection matrix.
setModelviewProjectionMatrix(String) - Method in class codeanticode.glgraphics.GLCgShader
Copies the modelview-projection matrix from OpenGL to parameter name in the shader.
setModelviewProjectionMatrixBySemantic(String) - Method in class codeanticode.glgraphics.GLCgFXEffect
Passes OpenGL's modelview-projection matrix to the Cg parameter identified by semantic, and adding no post-transformation to the matrix.
setModelviewProjectionMatrixBySemantic(String, int) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the parameter with the given semantic with the current contents of the modelview-projection matrix, applying a certain transformation.
setName(String) - Method in class codeanticode.glgraphics.GLTexture
Sets the name of the texture.
setNewTex(int) - Method in class codeanticode.glgraphics.GLTexturePingPong
Sets the value for the write texture.
setOldTex(int) - Method in class codeanticode.glgraphics.GLTexturePingPong
Sets the value for the read texture.
setOrthographicView(int, int) - Method in class codeanticode.glgraphics.GLState
 
setOverride(boolean) - Method in class codeanticode.glgraphics.GLTextureWindow
Sets the override property to the desired value.
setOverride(boolean) - Method in class codeanticode.glgraphics.GLWindow
Sets the value of the override variable, used to skip automatic rendering in the GLGraphics renderer.
setParameterValue(String, int) - Method in class codeanticode.glgraphics.GLModelEffect
Sets the parameter value when the type is int.
setParameterValue(String, float) - Method in class codeanticode.glgraphics.GLModelEffect
Sets the parameter value when the type is float.
setParameterValue(String, float[]) - Method in class codeanticode.glgraphics.GLModelEffect
Sets the parameter value for any type.
setParameterValue(String, int, float) - Method in class codeanticode.glgraphics.GLModelEffect
Sets the ith value for the parameter (only valid for vec or mat types).
setParameterValue(String, int, int, float) - Method in class codeanticode.glgraphics.GLModelEffect
Sets the (ith, jth) value for the parameter (only valid for mat types).
setParameterValue(int, int) - Method in class codeanticode.glgraphics.GLModelEffect
Sets the parameter value when the type is int.
setParameterValue(int, float) - Method in class codeanticode.glgraphics.GLModelEffect
Sets the parameter value when the type is float.
setParameterValue(int, float[]) - Method in class codeanticode.glgraphics.GLModelEffect
Sets the parameter value for any type.
setParameterValue(int, int, float) - Method in class codeanticode.glgraphics.GLModelEffect
Sets the ith value for the parameter (only valid for vec or mat types).
setParameterValue(int, int, int, float) - Method in class codeanticode.glgraphics.GLModelEffect
Sets the (ith, jth) value for the parameter (only valid for mat types).
setParameterValue(String, int) - Method in class codeanticode.glgraphics.GLTextureFilter
Sets the parameter value when the type is int.
setParameterValue(String, float) - Method in class codeanticode.glgraphics.GLTextureFilter
Sets the parameter value when the type is float.
setParameterValue(String, float[]) - Method in class codeanticode.glgraphics.GLTextureFilter
Sets the parameter value for any type.
setParameterValue(String, int, float) - Method in class codeanticode.glgraphics.GLTextureFilter
Sets the ith value for the parameter (only valid for vec or mat types).
setParameterValue(String, int, int, float) - Method in class codeanticode.glgraphics.GLTextureFilter
Sets the (ith, jth) value for the parameter (only valid for mat types).
setParameterValue(int, int) - Method in class codeanticode.glgraphics.GLTextureFilter
Sets the parameter value when the type is int.
setParameterValue(int, float) - Method in class codeanticode.glgraphics.GLTextureFilter
Sets the parameter value when the type is float.
setParameterValue(int, float[]) - Method in class codeanticode.glgraphics.GLTextureFilter
Sets the parameter value for any type.
setParameterValue(int, int, float) - Method in class codeanticode.glgraphics.GLTextureFilter
Sets the ith value for the parameter (only valid for vec or mat types).
setParameterValue(int, int, int, float) - Method in class codeanticode.glgraphics.GLTextureFilter
Sets the (ith, jth) value for the parameter (only valid for mat types).
setParameterValues(float[]...) - Method in class codeanticode.glgraphics.GLModelEffect
Sets all the value for all the parameters, by means of a parameter list of variable length.
setParameterValues(float[]...) - Method in class codeanticode.glgraphics.GLTextureFilter
Sets all the value for all the parameters, by means of a parameter list of variable length.
setPixelBufferSize(int) - Method in class codeanticode.glgraphics.GLTexture
Sets the size of the pixel buffer, in number of frames.
setPixelSource(Object) - Method in class codeanticode.glgraphics.GLTexture
Sets obj as the pixel source for this texture.
setPointSize(float) - Method in class codeanticode.glgraphics.GLModel
 
setProgram(int) - Method in class codeanticode.glgraphics.GLCgShader
Sets the current program which we pass parameters to.
setProgramType(int) - Method in class codeanticode.glgraphics.GLCgShaderParameter
 
setProjectionMatrix(String) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the parameter param with the current contents of the OpenGL projection matrix.
setProjectionMatrix(String) - Method in class codeanticode.glgraphics.GLCgShader
Copies the projection matrix from OpenGL to parameter name in the shader.
setProjectionMatrixBySemantic(String) - Method in class codeanticode.glgraphics.GLCgFXEffect
Passes OpenGL's projection matrix to the Cg parameter identified by semantic, and adding no post-transformation to the matrix.
setProjectionMatrixBySemantic(String, int) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the parameter with the given semantic with the current contents of the projection matrix, applying a certain transformation.
setRandom(float, float, float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLTexture
Sets the texture to have random values in the ranges specified for each component.
setRandomDir2D(float, float, float, float) - Method in class codeanticode.glgraphics.GLTexture
Sets the texture to have random values in the first two coordinates chosen on the circular region defined by the parameters.
setRandomDir3D(float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLTexture
Sets the texture to have random values in the first three coordinates chosen on the spherical region defined by the parameters.
setReadTex(int) - Method in class codeanticode.glgraphics.GLTexturePingPong
Sets the value for the read texture.
setReflection(float) - Method in class codeanticode.glgraphics.GLModel
Set the specular color to the specified gray tone.
setReflection(int, int) - Method in class codeanticode.glgraphics.GLModel
Set the specular color to the specified gray tone and alpha value.
setReflection(int, float) - Method in class codeanticode.glgraphics.GLModel
Set the specular color to the specified rgb color and alpha value.
setReflection(float, float) - Method in class codeanticode.glgraphics.GLModel
Set the specular color to the specified gray tone and alpha value.
setReflection(int, int, int) - Method in class codeanticode.glgraphics.GLModel
Set the specular color to the specified color components.
setReflection(float, float, float) - Method in class codeanticode.glgraphics.GLModel
Set the specular color to the specified color components.
setReflection(int, int, int, int) - Method in class codeanticode.glgraphics.GLModel
Set the specular color to the specified color components and alpha component.
setReflection(float, float, float, float) - Method in class codeanticode.glgraphics.GLModel
Set the specular color to the specified color components and alpha component.
setSelectedPass() - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets for use the currently selected pass in the current technique.
setShader(GLShader) - Method in class codeanticode.glgraphics.GLSLTextureFilterParameter
 
setShader(GLShader) - Method in class codeanticode.glgraphics.GLTextureFilterParameter
 
setShininess(float) - Method in class codeanticode.glgraphics.GLModel
 
setSize(int, int) - Method in class codeanticode.glgraphics.GLGraphics
Sets the size of the renderer's drawing surface.
setSize(int, int) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
Sets the size of the renderer's drawing surface.
setSpriteSize(float) - Method in class codeanticode.glgraphics.GLModel
Sets the sprite size to be constant and equal to s.
setSpriteSize(float, float) - Method in class codeanticode.glgraphics.GLModel
Sets the sprite distance attenuation function for sprites using quadratic dependence on the distance.
setSpriteSize(float, float, boolean) - Method in class codeanticode.glgraphics.GLModel
Sets the sprite distance attenuation function for sprites such that the sprite size at distance d from the camera is exactly s.
setTechnique(String) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets for use the technique contained in the effect with the specified name.
setTexCoords(int, float, float) - Method in class codeanticode.glgraphics.GLTexturedPoint
 
setTexCoordsDelta(int, float, float) - Method in class codeanticode.glgraphics.GLTexturedPoint
 
setTexMatrix(String) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the parameter param with the current contents of the OpenGL texture matrix.
setTexParameter(String, GLTexture) - Method in class codeanticode.glgraphics.GLCgFXEffect
Set the given texture for the parameter param.
setTexParameter(String, GLTexture) - Method in class codeanticode.glgraphics.GLCgShader
Sets the texture parameter name with the OpenGL id of the provided texture object.
setTexParameterBySemantic(String, GLTexture) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the parameter with indicated semantic to the given texture
setTexture(int, GLTexture) - Method in class codeanticode.glgraphics.GLModel
Sets the i-th texture.
setTexture(GLTexture) - Method in class codeanticode.glgraphics.GLTextureWindow
 
setTextureMatrix(String) - Method in class codeanticode.glgraphics.GLCgShader
Copies the texture matrix from OpenGL to parameter name in the shader.
setTextureMatrixBySemantic(String) - Method in class codeanticode.glgraphics.GLCgFXEffect
Passes OpenGL's texture matrix to the Cg parameter identified by semantic, and adding no post-transformation to the matrix.
setTextureMatrixBySemantic(String, int) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the parameter with the given semantic with the current contents of the texture matrix, applying a certain transformation.
setTextures(GLTexture[]) - Method in class codeanticode.glgraphics.GLModelEffect
 
setTexUniform(String, int) - Method in class codeanticode.glgraphics.GLSLShader
Sets the texture uniform name with the texture unit to use in the said uniform.
setTexUniform(String, GLTexture) - Method in class codeanticode.glgraphics.GLSLShader
Sets the texture uniform with the unit of tex is attached to at the moment of running the shader.
setTint(float) - Method in class codeanticode.glgraphics.GLModel
Set the tint color to the specified gray tone.
setTint(int, int) - Method in class codeanticode.glgraphics.GLModel
Set the tint color to the specified gray tone and alpha value.
setTint(int, float) - Method in class codeanticode.glgraphics.GLModel
Set the tint color to the specified rgb color and alpha value.
setTint(float, float) - Method in class codeanticode.glgraphics.GLModel
Set the tint color to the specified gray tone and alpha value.
setTint(int, int, int) - Method in class codeanticode.glgraphics.GLModel
Set the tint color to the specified color components.
setTint(float, float, float) - Method in class codeanticode.glgraphics.GLModel
Set the tint color to the specified color components.
setTint(int, int, int, int) - Method in class codeanticode.glgraphics.GLModel
Set the tint color to the specified color components and alpha component.
setTint(float, float, float, float) - Method in class codeanticode.glgraphics.GLModel
Set the tint color to the specified color components and alpha component.
setTint(float) - Method in class codeanticode.glgraphics.GLTextureFilter
Set the tint color to the specified gray tone.
setTint(int, int) - Method in class codeanticode.glgraphics.GLTextureFilter
Set the tint color to the specified gray tone and alpha value.
setTint(int, float) - Method in class codeanticode.glgraphics.GLTextureFilter
Set the tint color to the specified rgb color and alpha value.
setTint(float, float) - Method in class codeanticode.glgraphics.GLTextureFilter
Set the tint color to the specified gray tone and alpha value.
setTint(int, int, int) - Method in class codeanticode.glgraphics.GLTextureFilter
Set the tint color to the specified color components.
setTint(float, float, float) - Method in class codeanticode.glgraphics.GLTextureFilter
Set the tint color to the specified color components.
setTint(int, int, int, int) - Method in class codeanticode.glgraphics.GLTextureFilter
Set the tint color to the specified color components and alpha component.
setTint(float, float, float, float) - Method in class codeanticode.glgraphics.GLTextureFilter
Set the tint color to the specified color components and alpha component.
setup() - Method in class codeanticode.glgraphics.GLCgShader
Compiles all the shaders.
setup() - Method in class codeanticode.glgraphics.GLShader
 
setup() - Method in class codeanticode.glgraphics.GLSLShader
Links the shader program and validates it.
setupGeometryShader(int, int) - Method in class codeanticode.glgraphics.GLSLShader
Configures the geometry shader by setting the primitive types that it will take as input and return as output.
setupGeometryShader(int, int, int) - Method in class codeanticode.glgraphics.GLSLShader
Configures the geometry shader by setting the primitive types that it will take as input and return as output, and the maximum number of vertices that will generate.
setupGeometryShader(String, String) - Method in class codeanticode.glgraphics.GLSLShader
Configures the geometry shader by setting the primitive types that it will take as input and return as output, and the maximum number of vertices that will generate.
setupGeometryShader(String, String, int) - Method in class codeanticode.glgraphics.GLSLShader
Configures the geometry shader by setting the primitive types that it will take as input and return as output, and the maximum number of vertices that will generate.
setValue(int) - Method in class codeanticode.glgraphics.GLSLTextureFilterParameter
Sets the parameter value when the type is int.
setValue(float) - Method in class codeanticode.glgraphics.GLSLTextureFilterParameter
Sets the parameter value when the type is float.
setValue(float[]) - Method in class codeanticode.glgraphics.GLSLTextureFilterParameter
Sets the parameter value for any type.
setValue(int, float) - Method in class codeanticode.glgraphics.GLSLTextureFilterParameter
Sets the ith value for the parameter (only valid for vec or mat types).
setValue(int, int, float) - Method in class codeanticode.glgraphics.GLSLTextureFilterParameter
 
setValue(float, float, float, float) - Method in class codeanticode.glgraphics.GLTexture
Sets the texture to have the same given float value in each component.
setValue(int) - Method in class codeanticode.glgraphics.GLTextureFilterParameter
Sets the parameter value when the type is int.
setValue(float) - Method in class codeanticode.glgraphics.GLTextureFilterParameter
Sets the parameter value when the type is float.
setValue(float[]) - Method in class codeanticode.glgraphics.GLTextureFilterParameter
Sets the parameter value for any type.
setValue(int, float) - Method in class codeanticode.glgraphics.GLTextureFilterParameter
Sets the ith value for the parameter (only valid for vec or mat types).
setValue(int, int, float) - Method in class codeanticode.glgraphics.GLTextureFilterParameter
Sets the (ith, jth) value for the parameter (only valid for mat types).
setVecAttribute(String, float, float) - Method in class codeanticode.glgraphics.GLSLShader
Sets the vec2 attribute with name to the given values
setVecAttribute(String, float, float, float) - Method in class codeanticode.glgraphics.GLSLShader
Sets the vec3 attribute with name to the given values
setVecAttribute(String, float, float, float, float) - Method in class codeanticode.glgraphics.GLSLShader
Sets the vec4 attribute with name to the given values
setVecParameter(String, float, float) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the vec2 parameter with name to the given values
setVecParameter(String, float, float, float) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the vec3 parameter with name to the given values
setVecParameter(String, float, float, float, float) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the vec4 parameter with name to the given values
setVecParameter(String, float, float) - Method in class codeanticode.glgraphics.GLCgShader
Sets the vec2 parameter with name to the given values
setVecParameter(String, float, float, float) - Method in class codeanticode.glgraphics.GLCgShader
Sets the vec3 parameter with name to the given values
setVecParameter(String, float, float, float, float) - Method in class codeanticode.glgraphics.GLCgShader
Sets the vec4 parameter with name to the given values
setVecParameterBySemantic(String, float, float) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the vec2 parameter with indicated semantic to the given values
setVecParameterBySemantic(String, float, float, float) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the vec3 parameter with indicated semantic to the given values
setVecParameterBySemantic(String, float, float, float, float) - Method in class codeanticode.glgraphics.GLCgFXEffect
Sets the vec4 parameter with indicated semantic to the given values
setVecUniform(String, float, float) - Method in class codeanticode.glgraphics.GLSLShader
Sets the vec2 uniform with name to the given values.
setVecUniform(String, float, float, float) - Method in class codeanticode.glgraphics.GLSLShader
Sets the vec3 uniform with name to the given values.
setVecUniform(String, float, float, float, float) - Method in class codeanticode.glgraphics.GLSLShader
Sets the vec4 uniform with name to the given values.
setVertexAttribs(int[], String[], int[]) - Method in class codeanticode.glgraphics.GLModelEffect
 
setWriteTex(int) - Method in class codeanticode.glgraphics.GLTexturePingPong
Sets the value for the write texture.
setZero() - Method in class codeanticode.glgraphics.GLTexture
Sets to zero all the pixels of the texture.
SHADER_VAR_ARRAY - Static variable in interface codeanticode.glgraphics.GLConstants
 
SHADER_VAR_FLOAT - Static variable in interface codeanticode.glgraphics.GLConstants
 
SHADER_VAR_INT - Static variable in interface codeanticode.glgraphics.GLConstants
These constants identifies the shader variable types.
SHADER_VAR_MAT2 - Static variable in interface codeanticode.glgraphics.GLConstants
 
SHADER_VAR_MAT3 - Static variable in interface codeanticode.glgraphics.GLConstants
 
SHADER_VAR_MAT4 - Static variable in interface codeanticode.glgraphics.GLConstants
 
SHADER_VAR_MODELVIEW_MAT - Static variable in interface codeanticode.glgraphics.GLConstants
 
SHADER_VAR_MODELVIEW_PROJECTION_MAT - Static variable in interface codeanticode.glgraphics.GLConstants
 
SHADER_VAR_PROJECTION_MAT - Static variable in interface codeanticode.glgraphics.GLConstants
 
SHADER_VAR_TEXTURE_MAT - Static variable in interface codeanticode.glgraphics.GLConstants
 
SHADER_VAR_TEXTURE_SAMPLER - Static variable in interface codeanticode.glgraphics.GLConstants
 
SHADER_VAR_VEC2 - Static variable in interface codeanticode.glgraphics.GLConstants
 
SHADER_VAR_VEC3 - Static variable in interface codeanticode.glgraphics.GLConstants
 
SHADER_VAR_VEC4 - Static variable in interface codeanticode.glgraphics.GLConstants
 
shadersAvailable - Static variable in class codeanticode.glgraphics.GLState
 
show() - Method in class codeanticode.glgraphics.GLTextureWindow
Shows the window.
show() - Method in class codeanticode.glgraphics.GLWindow
 
spotLight(float, float, float, float, float, float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLGraphics
 
spotLight(float, float, float, float, float, float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
start() - Method in class codeanticode.glgraphics.GLCgFXEffect
Starts effect execution.
start() - Method in class codeanticode.glgraphics.GLCgShader
Starts shader execution.
start() - Method in class codeanticode.glgraphics.GLModelEffect
 
start() - Method in class codeanticode.glgraphics.GLShader
 
start() - Method in class codeanticode.glgraphics.GLSLShader
Starts the execution of the shader program.
STATIC - Static variable in class codeanticode.glgraphics.GLModel
 
stop() - Method in class codeanticode.glgraphics.GLCgFXEffect
Stops effect execution.
stop() - Method in class codeanticode.glgraphics.GLCgShader
Stops shader execution.
stop() - Method in class codeanticode.glgraphics.GLModelEffect
 
stop() - Method in class codeanticode.glgraphics.GLShader
 
stop() - Method in class codeanticode.glgraphics.GLSLShader
Stops the execution of the shader program.
STREAM - Static variable in class codeanticode.glgraphics.GLModel
 
swap() - Method in class codeanticode.glgraphics.GLTexturePingPong
Swaps the two textures, read becomes write and viceversa.

T

t - Variable in class codeanticode.glgraphics.GLTexturedPoint
 
target - Variable in class codeanticode.glgraphics.GLTextureParameters
 
TEX_BYTE - Static variable in interface codeanticode.glgraphics.GLConstants
This constant identifies an unsigned byte texture buffer.
TEX_INT - Static variable in interface codeanticode.glgraphics.GLConstants
This constant identifies an integer texture buffer.
TEX_NORM - Static variable in interface codeanticode.glgraphics.GLConstants
This constant identifies the texture target GL_TEXTURE_2D, that is, textures with normalized coordinates.
TEX_ONEDIM - Static variable in interface codeanticode.glgraphics.GLConstants
This constant identifies the texture target GL_TEXTURE_1D, that is, one-dimensional textures.
TEX_RECT - Static variable in interface codeanticode.glgraphics.GLConstants
This constant identifies the texture target GL_TEXTURE_RECTANGLE, that is, textures with non-normalized coordinates
texCoords - Variable in class codeanticode.glgraphics.GLModel
 
textures - Variable in class codeanticode.glgraphics.GLModel
 
tint(int) - Method in class codeanticode.glgraphics.GLTextureWindow
Sets the texture tint color.
translate(float, float) - Method in class codeanticode.glgraphics.GLGraphics
 
translate(float, float, float) - Method in class codeanticode.glgraphics.GLGraphics
 
translate(float, float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
translate(float, float, float) - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
 
TRANSPOSE_MATRIX - Static variable in interface codeanticode.glgraphics.GLConstants
 
TRIANGLE_ADJACENCY - Static variable in interface codeanticode.glgraphics.GLConstants
 

U

updateAttribute(int, float) - Method in class codeanticode.glgraphics.GLModel
 
updateAttribute(int, float, float) - Method in class codeanticode.glgraphics.GLModel
 
updateAttribute(int, float, float, float) - Method in class codeanticode.glgraphics.GLModel
 
updateAttribute(int, float, float, float, float) - Method in class codeanticode.glgraphics.GLModel
 
updateAttribute(int, float[]) - Method in class codeanticode.glgraphics.GLModel
 
updateAttributes(int, float[]) - Method in class codeanticode.glgraphics.GLModel
 
updateAttributes(int, ArrayList<float[]>) - Method in class codeanticode.glgraphics.GLModel
 
updateBounds() - Method in class codeanticode.glgraphics.GLModel
 
updateBounds(int[], int) - Method in class codeanticode.glgraphics.GLModel
 
updateColor(int, float) - Method in class codeanticode.glgraphics.GLModel
Paints the vertex i with the specified gray tone.
updateColor(int, int, int) - Method in class codeanticode.glgraphics.GLModel
Paints the vertex i with the specified gray tone and alpha value.
updateColor(int, int, float) - Method in class codeanticode.glgraphics.GLModel
Paints the vertex i with the specified rgb color and alpha value.
updateColor(int, float, float) - Method in class codeanticode.glgraphics.GLModel
Paints the vertex i with the specified gray tone and alpha value.
updateColor(int, int, int, int) - Method in class codeanticode.glgraphics.GLModel
Paints the vertex i with the specified color components.
updateColor(int, float, float, float) - Method in class codeanticode.glgraphics.GLModel
Paints the vertex i with the specified color components.
updateColor(int, int, int, int, int) - Method in class codeanticode.glgraphics.GLModel
Paints the vertex i with the specified color components and alpha component.
updateColor(int, float, float, float, float) - Method in class codeanticode.glgraphics.GLModel
Paints the vertex i with the specified color components and alpha component.
updateColors(float[]) - Method in class codeanticode.glgraphics.GLModel
 
updateColors(ArrayList<float[]>) - Method in class codeanticode.glgraphics.GLModel
 
updateIndices(int[]) - Method in class codeanticode.glgraphics.GLModel
Updates the indices with all the values provided in the array.
updateIndices(int[], int) - Method in class codeanticode.glgraphics.GLModel
Updates the indices with the values provided in the array, up to the element len-1.
updateNormal(int, float, float) - Method in class codeanticode.glgraphics.GLModel
 
updateNormal(int, float, float, float) - Method in class codeanticode.glgraphics.GLModel
 
updateNormal(int, float, float, float, float) - Method in class codeanticode.glgraphics.GLModel
 
updateNormals(float[]) - Method in class codeanticode.glgraphics.GLModel
 
updateNormals(ArrayList<PVector>) - Method in class codeanticode.glgraphics.GLModel
 
updatePixels() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
It copies the contents of surface's pixels to the internal texture.
updateTexCoord(int, float, float) - Method in class codeanticode.glgraphics.GLModel
 
updateTexCoords(int, float[]) - Method in class codeanticode.glgraphics.GLModel
 
updateTexCoords(int, ArrayList<PVector>) - Method in class codeanticode.glgraphics.GLModel
 
updateTexture() - Method in class codeanticode.glgraphics.GLTexture
Copy texture to pixels (doesn't call updatePixels).
updateVertex(int, float, float) - Method in class codeanticode.glgraphics.GLModel
Updates the coordinates of vertex idx.
updateVertex(int, float, float, float) - Method in class codeanticode.glgraphics.GLModel
Updates the coordinates of vertex idx.
updateVertex(int, float, float, float, float) - Method in class codeanticode.glgraphics.GLModel
Updates the coordinates of vertex idx.
updateVertices(float[]) - Method in class codeanticode.glgraphics.GLModel
Updates all the vertices using the coordinates provided in the array vertArray.
updateVertices(ArrayList<PVector>) - Method in class codeanticode.glgraphics.GLModel
Updates all the vertices using the coordinates provided in the array vertArray.
usingMipmaps() - Method in class codeanticode.glgraphics.GLTexture
Returns true or false whether or not the texture is using mipmaps.

V

vbosAvailable - Static variable in class codeanticode.glgraphics.GLState
 
VERTEX_PROGRAM - Static variable in interface codeanticode.glgraphics.GLConstants
These constants identifies the shader program types.
vertices - Variable in class codeanticode.glgraphics.GLModel
 
vertShadersAvailable - Static variable in class codeanticode.glgraphics.GLState
 

W

width - Variable in class codeanticode.glgraphics.GLModel
 
wrappingU - Variable in class codeanticode.glgraphics.GLTextureParameters
 
wrappingV - Variable in class codeanticode.glgraphics.GLTextureParameters
 

X

x - Variable in class codeanticode.glgraphics.GLTexturedPoint
 
xmax - Variable in class codeanticode.glgraphics.GLModel
 
xmin - Variable in class codeanticode.glgraphics.GLModel
 

Y

y - Variable in class codeanticode.glgraphics.GLTexturedPoint
 
yeah() - Method in class codeanticode.glgraphics.GLTextureWindow
 
ymax - Variable in class codeanticode.glgraphics.GLModel
 
ymin - Variable in class codeanticode.glgraphics.GLModel
 

Z

zmax - Variable in class codeanticode.glgraphics.GLModel
 
zmin - Variable in class codeanticode.glgraphics.GLModel
 

A B C D E F G H I L M N O P R S T U V W X Y Z

processing library GLGraphics by Andres Colubri. (c) 2008-2011